Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Lainos

Urotsuki: Dead End [V1.1]

Recommended Posts



The second map of "Urotsuki" trilogy. This time, I've decided to make a bit harder map on UV, that "run'n'shoot" lovers will not be bored, how it was with the first map. Nevertheless, is it possible to complete this map, still, if it is too hard - you can choose another skill level.
First chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71239-urotsuki-inferno-road/
Second chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71268-urotsuki-dead-end/
Final chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71298-urotsuki-radical-way/

>>> If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess.

Maps: MAP01
Format/port: Limit Removing with support ogg (prBoom+ is minimum)
Iwad: doom2.wad
Complevel: 2

Screenshot: http://lainos.ucoz.net/_ld/0/94.jpg
Download>>> http://lainos.ucoz.net/load/0-0-0-94-20

Share this post


Link to post

Here is FDA - sorry, didn't finish, died stupidly, feel free to make fun of me. Actually, Lainos, I disagree with your description of this map. I could camp even easier than in the previous map. This one looked just as good, and didn't play badly, but featured generic encounters managable with ease (because they didn't use monsters efficiently at all), and separated by a very cheap way: Doors closing behind me. My impression wasn't as good as with Urotsuki: Inferno Road.

Share this post


Link to post

I replaced the screenshot so that it wouldn't look like a stylistic repetition of the first chapter (refresh screenshot page).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×