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printz

[BUG] Gib health doesn't change after dehacked

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I've noticed a bug where monsters in Eternity, after a Dehacked modification of their hit points, retain their old gib health. For example sergeants with the following modification:

thing 3 (sergeant)
hit points = 240
can still be gibbed with the berserk pack in Eternity (as long as their health is below -30) but not in MBF or vanilla Doom.

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