printz Posted January 2, 2015 I've noticed a bug where monsters in Eternity, after a Dehacked modification of their hit points, retain their old gib health. For example sergeants with the following modification:thing 3 (sergeant) hit points = 240 can still be gibbed with the berserk pack in Eternity (as long as their health is below -30) but not in MBF or vanilla Doom. 0 Share this post Link to post