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Dododamian

Scripting and Polyobj

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I have started a new hexen map and I already have a problem.

Yesterday I went to see a tutorial about polyobj and I did everything
the tutorial said (Sliding Doors) and when I launched the game in Doom builder 2 It came with and error message

(Poly 0 does not exist)

I use gzdoom and zdoom and I have no idea what the problem is.

Ok next up is scripting

Is there a site that list all the commands for scripting ex.(Floor_LowerToNearest I already know that)because this map is going to be heavily scripted.

Any help would be apprieciated :)

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For the polyobjects, you probably set the thing tag instead of the thing angle for the start spots and anchors. It's really easy to do accidentally. I have no idea why, but polyobject numbers are set with the thing angle. I don't know if that's actually the issue but it's the first thing that comes to mind.

You can find a list of ACS functions (what you're looking for) on the ZDoom Wiki.

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I'm having the same problem. All of my start spots and anchors angles are set to 180.
I tried setting them to 0, but i still get a fatal error : poly 0 does not exist.
This is frustrating. I tried everything, setting the tags doesn't seem to work.
Could someone please help me.

I'm using Hexen (not doom in hexen format).

EDIT : I set the angles to 1 and 2 and it worked!

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