Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Grub

Creating an E1M3-esque pool elevator in UDMF?

Recommended Posts

Howdy. I'm using UDMF, and I'm trying to create one of those cool rising floors that starts off as a damaging acid pool, but rises up to the nearest floor and becomes a harmless... well, floor. But for some reason, it rises up and the damage effect stays. Anyone have a clue what's going on? Do I need to do something more complicated that I would've in classic DOOM mode?

Share this post


Link to post

The action used in E1M3 (linedef type 20) corresponds in Hexen format or UDMF ZDoom namespace to Plat_RaiseAndStayTx0 (tag, 4).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×