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molten_

Changing Secret Level Behavior

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I apologize if this is a silly question, but I'm wondering if it's possible to change the secret level behavior through dehacked or some other means? I'm making a boom (Complevel 9) episode 4 replacement, and I want the player to go to a different level after completing the secret stage. IE, instead of the player entering e4m3 after completing e4m9, could I make the secret level's exit lead to e4m4 or e4m5 instead?

Thanks

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No, you can't do it in Boom. The sequences of level slots are hardcoded and only can be changed through ZDoom's MAPINFO or another advanced-port-specific script language.

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