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Mordeth

Question: custom sound for switch?

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Say I have a remote switch for some door, and I want to replace the door sound with something else but without changing the sounds other normal doors make. How do I do this? I've just spend some frustrating time with the wiki and can't seem to figure this one out.

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Use one of the sound sequence override (EESectorSequence, ednum 1400-1499 or 1500). The custom sound sequence is defined in EDF (see here).

The sound sequence override must be placed inside the sector that makes the noise.

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Gez said:
sound sequence


We went over this on IRC last night, and came to the conclusion that this seems to be broken.

EDIT: it works. Make a soundsequence, place Thing ( 1400 + correct sound id ) on map.

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