SuperCupcakeTactics Posted January 24, 2015 Medium sized reeeally difficult map so you're gonna have to watch your ammo and health... also try to implement some infighting and experiment with paths First attempt at speedmapping which evolved into 5 hours :/ https://www.dropbox.com/s/83rvnq8x73t05m5/Hellberry%20Crisis.wad?dl=0 Fixed version for boom and others https://www.dropbox.com/s/bxfo4h6wdvmgl4s/Hellberry%20CrisisV2.wad?dl=0 Doom 2 MAP01 Only tested on UV difficulty p-plsrespond 0 Share this post Link to post
scifista42 Posted January 24, 2015 Boom (-complevel 9) or vanilla (-complevel 2)? 0 Share this post Link to post
Memfis Posted January 24, 2015 I loved it: looks fun, plays fun and the music is obviously fun. :) The blue door doesn't work in prboom-plus because there is another action linedef too close to it, no complaints otherwise. Here is a demo if you care about that stuff. 0 Share this post Link to post
SuperCupcakeTactics Posted January 24, 2015 Seems to be compatible with vanilla but music won't play... and I don't know about visplane errors. So go with boom, or any limit-removing port 0 Share this post Link to post
scifista42 Posted January 24, 2015 The MIDI is obviously incompatible with vanilla because it's too big, I think that vanilla's limit for MIDI size is 64 kilobytes. Anyway, I've played the map in PrBoom-plus in -complevel 2, a standard vanilla limit-removing compatibility. Here is my FDA. The only 2 difficult rooms were the start room and its adjanced room on the west side. I gave up after 3 tries, but got relatively very far on my last attempt (and back to the room next to the start, where I've died again). I liked the map, it was crazy, but well varied in texturing and colour scheme, non-orthogonal architecture and nonlinear progression - similarly to your maps I've played before. I've enjoyed it, I'll probably finish playing it in a ZDoom-based port later. Good job. 0 Share this post Link to post
hawkwind Posted January 24, 2015 Memfis said:I loved it: looks fun, plays fun and the music is obviously fun. :) The blue door doesn't work in prboom-plus because there is another action linedef too close to it, no complaints otherwise. Here is a demo if you care about that stuff. If this is for Boom, use the pass-thru flag on the offending line. 0 Share this post Link to post
SuperCupcakeTactics Posted January 25, 2015 Thanks for the feedback and demos guys! Sorry you had to get stuck like that Memfis I forgot about that condition >.> 0 Share this post Link to post
Doomkid Posted January 25, 2015 It's like a really fun and challenging 1994 map. I dig it! 0 Share this post Link to post
Walter confetti Posted January 26, 2015 That's a funny experience! Looks like Joe-Ilya meets Xaser, all under steroids. 0 Share this post Link to post