Linguica Posted January 25, 2015 "Lightmare" mode? I was just playing with it and it was a lot of fun. But I am more concerned that at least from Googling, it appears that no one came up with this neologism in over 20 years. 0 Share this post Link to post
Zed Posted January 25, 2015 Well, this thread is quite old, but the issue has certainly been addressed. EDIT: Sorry, I meant thread, not post. 0 Share this post Link to post
Grazza Posted January 25, 2015 Years ago I dubbed it "Nightmare Lite", but there are very few recordings in this category. Not sure why. http://www.doomworld.com/vb/doom-speed-demos/19677-neglected-categories/ 0 Share this post Link to post
Zed Posted January 25, 2015 Grazza said:Not sure why.[/url] Maybe it has to do with "challenge". I remember I recently asked a related question about respawn (one of my rare posts in the Demos Forum): http://www.doomworld.com/vb/post/1258279 0 Share this post Link to post
AD_79 Posted January 25, 2015 Heh, things like UV-Respawn-Speed and UV-Tyson-Speed actually sound kinda fun. 0 Share this post Link to post
Doomkid Posted January 25, 2015 I recall someone saying Doom 2 is actually really hard on ITYTD because they didn't add nearly enough ammo. 0 Share this post Link to post
ASD Posted January 25, 2015 Always thought the name "UV max" without 100% items doesn't sound right. 0 Share this post Link to post
scifista42 Posted January 25, 2015 Doomkid said:I recall someone saying Doom 2 is actually really hard on ITYTD because they didn't add nearly enough ammo. He must have been just joking. 0 Share this post Link to post
40oz Posted January 25, 2015 I have!! There's a thread I made about it somewhere, I'm sure. Or maybe I said it on the tango tv interview or something. It's great on many iwad maps but I haven't had much good experiences with it on most other wads. A good nightmare map needs to be nonlinear with lots of secrets and shortcuts. 0 Share this post Link to post
Maes Posted January 25, 2015 I once proposed a "silent pacifist" variant, where you're supposed to avoid firing even a single blank shot or punch the air and alerting monsters. This can change the dynamics of certain maps dramatically, especially slaughter maps. 0 Share this post Link to post