edemus Posted January 29, 2015 Hello and sorry for my english. please how to make sector lighting in db2? Something like that http://boris.slipgate.org/media/zdoomgllooksnice.png 0 Share this post Link to post
scifista42 Posted January 29, 2015 First, colored lighting is a ZDoom-specific effect. You need to map in one of ZDoom map formats to have the effect even available (preferably UDMF format). Put a new thing "Sector Effects -> Color Setter" to the sector, and specify RGB values in "Action" tab of the thing. Alternatively, use an ACS script and Sector_SetColor function. Spoiler Mimochodem, vitej na Doomworldu. :) // Translation: "By the way, welcome to Doomworld." 0 Share this post Link to post
Vermil Posted January 29, 2015 scifista42 said:First, colored lighting is a ZDoom-specific effect. Mis-conception. Many non ZDoom (or non-ZDoom based) ports have sector based coloured lighting. In Doomsday, it's the Light XG class: http://www.dengine.net/dew/index.php?title=Sector_light_(XG_class) 0 Share this post Link to post
Gez Posted January 29, 2015 The original screenshot is apparently from ZDoomGL, an old fork of ZDoom with OpenGL rendering. Nowadays people use GZDoom for that. Colored lighting in ZDoom itself doesn't always look too good because the display is still paletted. I'll note that in UDMF, you can use sector properties instead of having to plop down a color setter thing. 0 Share this post Link to post