revan1141 Posted January 31, 2015 Hello! I would like to bring a kind of story-type thing to my next wad, and I'm going to use the simplest easiest way I can do this, which is making an intermission screen play after the first map, and it has it's text changed. How can I do this? Is it possible to make an intermission play after map01 in Doom 2? The source port I am using is GZDoom. Thank you for the assistance! 0 Share this post Link to post
Linguica Posted January 31, 2015 http://zdoom.org/wiki/MAPINFO/Intermission_definition 0 Share this post Link to post
scifista42 Posted January 31, 2015 Linguica, I think that this page is more spot on to what revan1141 wants: http://zdoom.org/wiki/MAPINFO/Cluster_definition in combination with http://zdoom.org/wiki/MAPINFO/Map_definition Basically, revan1141, you need to learn MAPINFO. Each map definition (map MAPXX "Mapname" {}) contains various map characteristics (music, sky texture, next map...), and one of these characteristics is a cluster number. When the player will exit a map and enter another map of a different cluster, the defined Enter/Exit text will be displayed like Doom's / Doom2's intermission texts do. You define the texts / backgrounds / anything through the abovementioned cluster definition. 0 Share this post Link to post
revan1141 Posted January 31, 2015 Crikey the way Doom does things is so very interesting to me. Someday I'm gonna find the time to sit down and go through the sourcecode and see what makes it tick... Anyway, thanks for the help! I'm gonna go take a look at those links and do some looking into. 0 Share this post Link to post