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What is your earliest memory of Doom?

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Mine is being awake in bed at two in the morning hearing my dad play when he would come home on break. My father is a retired cop now, but back in 1994 he worked midnights. I remember being woken up at night by the sound of hell nobles and chaingun fire, followed by the doomguy's death howl and my dad yelling out every obscenity in the book at the computer monitor.

Ah, good times and so many nightmares.

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This. By the way, can you see the yellow bottom part of the 2nd O in the sign DOOM in front of Cyberdemon's mouth? For many years during my very childhood, I thought that it's the monster's snout and that the red mouth was his eye, and that he looked like a weird bull with head turned to the left.

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TraceOfSpades said:

I'm just not seeing it. Haha

No wonder. I can't properly see it anymore, either. I was like 3-6 years old back then. But the wrongful imagination of a bull with head turned to the left persisted in my mind until I was like 17. :P

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I used to think the cybs nostrils - in the sprite, not the titlepic - were it's eyes. It was only after bumping up the resolution with a source port that I realised they were the blobs on the sides of its head.

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durian said:

I used to think the cybs nostrils - in the sprite, not the titlepic - were it's eyes.

I still can't unsee it while fighting Cyberdemons, even though I already know the truth for years. His nostrils ARE his eyes for me. =)

Also, I see the nostrils as eyes even in the TITLEPIC now.

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Here's another one. When I was like six (so around 1996-1997), I would want to play DooM II every day. Only once I'd reach the gantlet and maps started to get a creepier aesthetic, I'd always ask my dad if he wanted to watch me play "so he could see how good I am.". Yeah, he fell for that once. That game used to scare the crap out of me, but I wanted to play it so bad that I would just try to get dad to sit next to me while I played.

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My earliest memory was playing with my brother, and from that point on he planted the idea of there being giant ant enemies in the game...for years I was a bit more fearful of the game than I should have been, when I questioned why I didn't see them he just told me they were rare. The level with all those Aranchnotrons was the supposed level to have them.

Then, I lost my copy of Doom...had to get a new one...only this new one had a manual and there was no mention of those enemies in it. Too bad he was much older than me and had moved out, I couldn't really do much to get pissed at him. Oh well, I was only a kid anyway.

Then I grew up and had even more memories.

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scifista42 said:

Pereidolia


Damn. Now I cannot unsee it. It looks like a fucked-up duck with a big red eye, a downwards-pointing yellow bill and triceratops-like horns (one on the front, two at the sides, only two visible in the pic).




That small darker yellow point just above the cybie's chest...that'd be the "duck"'s nostril. Damn you ><

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Maes said:

Damn. Now I cannot unsee it. It looks like a fucked-up duck with a big red eye, a downwards-pointing yellow bill and triceratops-like horns (one on the front, two at the sides, only two visible in the pic).

That small darker yellow point just above the cybie's chest...that'd be the "duck"'s nostril.

Correct description. :)



Compare to the checkpoint icon from Lion King. In my childhood, I've seen a distinct similarity between it and the Cyberdemon's TITLEPIC face.

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My earliest memory is actually of Wolf3D, but it became Doom very soon after - My brother, my dad and myself all huddled around an old PC in awe of how amazing the game looked. My dad laughed at the "Can I play, daddy?" skill level, I'll never forget that..

On the topic of mis-seen Doom art, I still to this day see the pistol as a stupid face, and have since early childhood. I'm sure I'm not alone on that one (right?)

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My first memory is like from 1998 when i first played doom 2. I just remember Entryway and it was witch czech translate. Stuck in my memory forever. Good times. :D

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That cyber pareidolia reminds me of the Warcraft 2 menu screen. It took me years to figure out the archer's face.

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I remember being at a McDonald's birthday party around 1994. It was in a restauraunt downtown that was connected to their administrative headquarters so we got tour around the place. I managed to wander off from the group and entered into an empty office with a computer. And sure enough, that computer was running Doom.

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My mother took me to her work in mid-90s. They had a computer there, so she exposed me to Pac-Man to keep me busy. I managed to shut it down somehow, and started to explore the directory. Lost Vikings were quickly discovered, as well as a strange, very realistic game with a title comprised of 4 letters:



Unfortunately, I didn't figure out how to open doors, so my adventures were limited to looking out the windows, walking on raw meat and blowing up barrels with a pistol. Although I vaguely remember loading someone's savegame and being killed by a bunch of imps. To this day I can't figure out which level it was.

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The earliest memory I have of Doom, to the best of my recollection, is seeing a review of PSX Doom in a December '95 issue of GameFan - and it was very positive. Needless to say, I was intrigued.

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My earliest Doom memory is of my dad gushing about the game after he'd been playing it on the lab computers at his job. I had a hard time visualizing it very well at first. He eventually resorted to analogy with a game he'd introduced me to already, as I remember it:

"It's like Wolfenstein, but with monsters. And some of them are invisible! And you can wear armor! And you can go outside! And you know the biggest gun you can get in Wolfenstein? That's one of the first guns you get in Doom, and then they keep getting bigger!"

Never was the sci-fi setting mentioned in that conversation. For a while, I imagined the armor (and the environments) to be much more medieval-style, probably by mental reference to all the suits of plate armor that decorate Wolf 3D. My initial conception of the monsters had them looking lumbering, blobby, and a bit cartoonish, like colorful versions of the Freedoom baron replacement. He eventually invited me to come check out the game at work one day, to set me straight. I remember using cheat codes and spamming everything on E1M1 with the BFG. No sound or music.

I later had access to the registered Doom install media, manual, and a very thorough strategy guide before having access to a computer that could actually play the game. I lost the floppies and the box at some point, but I still have the manual and guide (the "Doom Battle Book") kicking around in my closet somewhere.

My first thorough gameplay experience was without any music and using only the PC speaker sound effects. That was Doom to me for several years, so those sounds are permanently carved into my memory now.

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Seeing a Williams logo and then the words DOOM come out of fire.

I don't remember being scared, but I was tense as hell.

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I'm not sure, but I believe my earliest memory of Doom dates back to about 2002-2003 when I was in 2nd grade. Our next door neighbors gave us a CD with some DOS games on it. One of them happened to be the shareware version of Doom 1. I remember watching my older brother and his best friend at the time play up to about E1M3-E1M5-ish before our mom saw the game and it's violence and threw out the CD.

It wouldn't be until about some time in 2007 when I played the game again for the first time in years and then played it seriously and became a fan in 2008.

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The black/grey part under the Cyberdemon's crotch looks like a fist with a black glove on it. There's also a small imp face in Doomguy's butt on the right side. And an eye next to the D in the brown part of the red wall.

I think my earliest memory of Doom might be the blue floored corridor at the start of E1M7. Or the E1M1 start.

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Jimi said:

There's also a small imp face in Doomguy's butt on the right side.

Please, show where.

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Suicide pact with a demon and rocket launcher in the E1M4 maze shortly followed by a peer pressured death in the dark flashing arrow area of Waste Tunnels.

Both were display demos in department stores.

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Jimi said:

This is what I saw in the titlepic...

Thanks. I would never figure out the imp's face, for me they're still just random green pixels on the original picture. I've seen the eye, and knew what did you mean the glove (although I couldn't force myself to see it as a glove).

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When i was 6 or 7, catching a glimpse of doom running on a pc when my dad and somebody he knew where playing it away from the kids in a (hobby) computer room.

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I remember playing Doom in 1994 on a 386SX. If you're around 30, then you know that is a slow-as-fuck machine for a game like Doom. The computer lacked a sound card, so I spent the first year or so playing in low-res mode, windowed, with blinking sprites and PC speaker sounds.

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My earliest memory of Doom is when some techies moved in next door and the man of the house helped me build my first computer from scratch as an elementary school student. He told me there was a classic game he was absolutely obsessed with called "Doom" and I had heard people talk about it before him on Sonic Retro back when it was operated by the far more reasonable Simon Wai (I don't exactly like the current administration there because they're dicks to me).

It wasn't until 2006 that I actually got around to trying Doom for myself. I was using my mom's former Windows ME machine with SNES9x to play the SNES version. I had actually played Halo before that so that was my main frame of reference for FPS games. I thought Doom was primitive but a nice starting point for the genre. I "got" it once I played the PC version a couple months later after realizing the SNES version was hardly representative of the true experience.

Of course, I discovered ZDoom a year after (and that mob-like internet communities could be horrible a bit later) and learned not only more detailed history of FPS games and gaming in general, but also not to be a dick on the internet. Thanks, Doomworld, for making me mature, somehow. :P

Weird to think how central Doom was to me before I even started playing (the wrong version of) it.

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