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Marnetmar

SLADE crashes while editing the textures lump

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I'm cleaning up the TEXTURES lump for a project I'm working on and there are certain textures that cause SLADE to crash upon merely being highlighted. Anyone know why this is?

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You mention TEXTURES but very little else.

TEXTURES as in G/ZDoom or TEXTURE1 as in DOOM?

Can you provide a sample, screenshot, etc.?

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SLADE3 occasionally crashes to me, mostly when working with flats or TEXTURE1 lump. When I try a 2nd time and do everything carefully, only 1 thing at a time, and don't keep any tabs open and any lumps selected when I don't need them, it pretty much always works. Do the problematique textures really break SLADE3 always? Do you have a clue what can be special about them? (bad patch format, too many patches, unknown patches, odd size...)

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I need a copy of the texture set, details of which operations trigger a crash, and the precise version of SLADE you are using.

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