skillsaw Posted December 17, 2016 Thanks Nevanos. I'd love to make another Valiant but the problem is always time. Instead of sequels I tend to want spend my time exploring something a little different with each project. I'm not going to rule it out but a Valiant 2 would be years away. There are definitely ideas in Valiant I would like to flesh out more in the future, though. 0 Share this post Link to post
HavoX Posted December 17, 2016 Of course. I'd love to see a Valiant 2 as well, but there is absolutely no need to rush; I'd rather see something different once in a while anyway. And yes, it is important to spend some time doing IRL stuff, especially with the holidays just around the corner. ;) 0 Share this post Link to post
Not Jabba Posted December 17, 2016 Which of course begs the question: what is skillsaw working on now? I imagine it'll be a surprise again :) 0 Share this post Link to post
Memfis Posted December 18, 2016 I think Nevander and Nevan/Nevanos are different people. It's confusing for sure. :D 0 Share this post Link to post
baja blast rd. Posted December 18, 2016 That mixup is the first time I made the connection. :D 0 Share this post Link to post
Marcaek Posted December 18, 2016 We don't need a Valiant 2 for the same reason we don't need an Alien Vendetta 2 0 Share this post Link to post
baja blast rd. Posted December 21, 2016 Skillsaw, what show is the animated image in RZ2 from? edit: never mind I did a bit of digging and it is indeed Arrested Development. 0 Share this post Link to post
Nevander Posted December 21, 2016 I love going to that spot on RZ2 just to watch that animated texture. It amusingly also fits with the map's MIDI track. Also, RZ2 is probably my favorite map in the WAD... it's close with Candlecove. I love the ambient mood and design of that map. Once again, epic MIDI to go along with it. 0 Share this post Link to post
Nevanos Posted December 23, 2016 skillsaw said:Thanks Nevanos. I'd love to make another Valiant but the problem is always time. Instead of sequels I tend to want spend my time exploring something a little different with each project. I'm not going to rule it out but a Valiant 2 would be years away. There are definitely ideas in Valiant I would like to flesh out more in the future, though. Sup. Funny how this came up as I never gave you my comments more than a year ago to let you know that this is one of my fav WADs of all time. Played it so many times it's nuts and I'm nearly done with what has to be my 20th playthrough of this thing. Can't wait for your upcoming works! 0 Share this post Link to post
Pirx Posted December 24, 2016 yeah it's amazing. great maps, custom enemies and a chaingun that kicks ass. 0 Share this post Link to post
erzboesewicht Posted July 3, 2019 (edited) Absolute gorgeous megawad! Â The reason I'm necroposting is however that I am getting some problems with prboom-plus 2.5.1.5 with -complevel 11: - MAP07: The archvile "punishment" ambush does not work, I can kill the mancubus and nothing happens. - MAP31: The lift-bridge from the last "block" to the exit is transformed into a (unsurpassable) wall. Had to idclip to exit the level. - MAP17: becomes unplayable after the jump down the "pillars" from the elevated balcony after the yellow door.The path between the rocks suddenly transforms into a HOM, revenants seem to appear, and I could not see anymore where I was going. Â Anybody else having that problem with that prboom version? Is this due to some change in 2.5.1.5 with respect to 2.5.1.4? I think if yes, then I should report the bug to the prboom project? Â Edited July 3, 2019 by erzboesewicht 0 Share this post Link to post
skillsaw Posted July 3, 2019 3 hours ago, erzboesewicht said: Absolute gorgeous megawad!  The reason I'm necroposting is however that I am getting some problems with prboom-plus 2.5.1.5 with -complevel 11: - MAP07: The archvile "punishment" ambush does not work, I can kill the mancubus and nothing happens. - MAP31: The lift-bridge from the last "block" to the exit is transformed into a (unsurpassable) wall. Had to idclip to exit the level. - MAP17: becomes unplayable after the jump down the "pillars" from the elevated balcony after the yellow door.The path between the rocks suddenly transforms into a HOM, revenants seem to appear, and I could not see anymore where I was going.  Anybody else having that problem with that prboom version? Is this due to some change in 2.5.1.5 with respect to 2.5.1.4? I think if yes, then I should report the bug to the prboom project?   Thanks erzboesewicht!  The MAP31 issue is definitely an issue with the map, I've been aware of it since just after the final release but since demos had already been recorded I opted not to fix it (the map can be completed, but there is a particular route that will mess up triggers and make it impossible to reach the exit ... it's been more than four years, so I don't remember the specifics beyond that).  I haven't heard the MAP07 or the MAP17 issues reported before, despite them being played and tested pretty extensively in 2.5.1.4 -cl 11.  On a quick test, MAP17 seems to work with the build of 2.5.1.5 on this page: http://prboom-plus.sourceforge.net/history.html (2.5.1.5 test r4526), at least, assuming this area is where you encountered the HOM:   Archvile gimmick on 07 seems to work as well.  Are you on a different build of prboom-plus? Any chance you could reproduce the bug? 1 Share this post Link to post
erzboesewicht Posted July 4, 2019 (edited) Thank you for your fast answer! I was able to solve the problem. It's a bit embarassing: There was something wrong with my prboom configuration file. After I cleaned it and used a fresh one, both MAP07 and MAP17 worked as intended. I had before tried the SVN version you linked to, but without luck (same problems). So the error had to be at my side ... Sorry to waste your time and thank you for the great WAD! 2 Share this post Link to post
skillsaw Posted July 4, 2019 6 hours ago, erzboesewicht said: Thank you for your fast answer! I was able to solve the problem. It's a bit embarassing: There was something wrong with my prboom configuration file. After I cleaned it and used a fresh one, both MAP07 and MAP17 worked as intended. I had before tried the SVN version you linked to, but without luck (same problems). So the error had to be at my side ... Sorry to waste your time and thank you for the great WAD!  No need to apologize, thanks for reporting the issue... If a change in 2.5.1.5 had broken the wad, I would definitely want to know. But I'm glad it was something you were able to fix. 2 Share this post Link to post
TheWolfman00001 Posted July 25, 2019 I hate to resurrect a dormant thread like this, but do you have a dehacked version of the super pistol and super chaingun by any chance? those weapons were really enjoyable to use and they improve gameplay balance imo 0 Share this post Link to post
L A M P Posted December 24, 2022 you need to release the soundtrack on every streaming service on the face of the earth. it's that good. 0 Share this post Link to post