Impie Posted May 23, 2015 I call false advertising. It says Wolfendoom, and the maps aren't endless bland corridors. mouldy said:That looks and sounds pretty damn impressive. One thing I noticed with earphones is the noise of the player footsteps sounds like its coming from someone following a few paces behind you. Can you make the footsteps only play when the player is moving at max speed? Looks pretty slick, man. Looking forward to the beta. 0 Share this post Link to post
mouldy Posted June 18, 2015 nice pics, although those trees look comically small for some reason. Maybe I just never noticed how small trees are in doom 0 Share this post Link to post
scifista42 Posted June 18, 2015 I think everything looks small because the player doesn't stand on the visible ground. Instead, he is roughly 3 times his own height above it. Otherwise the whole train would be too small. But well, the trees are small anyway. 0 Share this post Link to post
mouldy Posted June 18, 2015 Yeah there is that. But then when you look at the size of the trees next to the train, they look about the same height. Whereas the kind of trees they are modelled on look like they should be much taller. 0 Share this post Link to post
Tormentor667 Posted July 14, 2015 New shots from C1M0 - Warning, spoilers :) Spoiler 0 Share this post Link to post
Fonze Posted July 14, 2015 Lookin sweet man. I'll love to give this a shot when I get time. 0 Share this post Link to post
scifista42 Posted July 14, 2015 Tormentor667 said:New shots from C1M0 - Warning, spoilers :) Spoiler In the 3rd and 5th screenshots, I can see red glowing men in purple swimming trunks and locked inside glassed crates. What the hell? 0 Share this post Link to post
Tormentor667 Posted July 14, 2015 Well, the mutants need to have an Origin, dont they? :) 0 Share this post Link to post
SavageCorona Posted July 14, 2015 But why would they give them sexy pink undies? 0 Share this post Link to post
Tormentor667 Posted July 15, 2015 They are actually white but lit purple - ask Rogue Ent. :) 0 Share this post Link to post
Jaxxoon R Posted July 15, 2015 Episode 1: Infiltrating the Nazzy Stipclub 0 Share this post Link to post
Tormentor667 Posted July 21, 2015 New Screenshots This is going to be the interlude to a secret map of episode 2, I don't want to spoil too much though, so here you go: Spoiler What actually happens is that you are sent to a Aztec excavation site in South America. At the very end, you find a portal that is already in control by the Nazis. When trying to escape, the only way leads through this portal. Are you save? Well, for now yes, but you find yourself in 2143 instead of 1943.The shots are from part one of the map basically in the excavation site. The second part is a homage to Astrostein then :) 0 Share this post Link to post
gaspe Posted July 21, 2015 This looks really interesting, looking forward to try it! 0 Share this post Link to post
Chris Hansen Posted July 21, 2015 Outstanding stuff, Torm! Can't wait to play it. This and Paul's Star Wars project are on the top of my must-play list! 0 Share this post Link to post
Fonze Posted July 21, 2015 Idk why, but a small part of me cracked a huge smile when I saw the waterfalls. The story you put out with those screenshots was pretty cool too, but the year makes me wonder what it will turn in to. 0 Share this post Link to post
Tormentor667 Posted July 22, 2015 Chris Hansen said:and Paul's Star Wars project Wait, what? 0 Share this post Link to post
scifista42 Posted July 22, 2015 He was talking about Doomed Space Wars (WIP). 0 Share this post Link to post
Tormentor667 Posted July 22, 2015 How could I miss that :) Thanks for pointing out! 0 Share this post Link to post
Chris Hansen Posted July 22, 2015 scifista42 said:He was talking about Doomed Space Wars (WIP). Space Wars, not Star Wars. Keep forgetting that, sorry! But yeah, that's the one I'm thinking about. 0 Share this post Link to post
Tormentor667 Posted July 27, 2015 [spoiler="It's not about where you are, it's about when you are..."] [/spoiler] 0 Share this post Link to post
Tormentor667 Posted July 28, 2015 Don't worry, there is a good plot behind this all :) it's for GZDoom 0 Share this post Link to post
Louigi Verona Posted July 28, 2015 Is there a beta to try out? The link in this thread no longer works. 0 Share this post Link to post
Avoozl Posted July 28, 2015 So B.J. has somehow traveled in time to a Star Wars timeline. 0 Share this post Link to post
Tormentor667 Posted July 29, 2015 @Louigi - Well, you can be patient or you can get yourself the development version from Github ;) @Avoozl - Nope but in case you ever played Laz Rojas' Portal or Astrostein, you get the idea 0 Share this post Link to post
Tormentor667 Posted August 1, 2015 This is some "heavy development" alpha footage from "WolfenDoom - Blade of Agony" showcasing first areas of its secret mission "Operation: Astrostein". If you have played Laz Rojas' original work, you might already know what this is all about so I am not going to spoil all of it. Alpha Footage from "Operation: Astrostein" Spoiler https://youtu.be/w-g6Q7iXrFM 0 Share this post Link to post
june gloom Posted August 18, 2015 I like how you seem to be tying together some of the ideas from the old Wolfendoom projects. The Aztec ruins bit makes me think of Pathways Into Darkness, though I suppose it'd be a bit much to ask for more explicit references! 0 Share this post Link to post
Firedust Posted August 18, 2015 I've been checking this thread every time it gets an update. I have a question. How many levels are planned for each theme you are doing (there seem to be loads) and how many levels are planned in total for this beast? 0 Share this post Link to post