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Tormentor667

[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

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7 hours ago, Scuba Steve said:

On the right turn, you have to spin around one full rotation... that's what worked for me on Ep3

I solved, zero is not right, it must be only 13-12-9 and do it right, left, right. :)

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Watching a video playthrough of C3M0_B Operation Raubgold, I find it kind of funny that despite having to be stealthy, at no point does the game seem to let you grab one of the many spare uniforms lying around and put them on to be able to move around without alerting enemies.

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Are there supposed to be boss sprites during the final confrontation of ep3? I just shoot at some invisible monster named "Adolf Hitler" until it dies.

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Posted (edited)

Minor bug report!

 

The revolving door into the Paris hotel got rotated in such a way that I couldn't get in at the end. The edge of the door was in the way of the door way. I had to idclip inside to finish the level.

 

Still loving this. There aren't quite words for how delighted I was by what happens when I used the first cartridge in the HQ basement.

 

Edit: okay, that's an overstatement. I was delighted, though.

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4 hours ago, Scuba Steve said:

Are there supposed to be boss sprites during the final confrontation of ep3? I just shoot at some invisible monster named "Adolf Hitler" until it dies.

Maybe the Nazi military research have developed invisibility cloaks.

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Absolutely awesome piece... Loving it, thanks a lot for the work!

 

I'm running it on a mac with starting the boa.ipk3. At the end of C1M6 when exiting the level in direction of the nazis, the game crashes. Attached a screenshot of the error. I will replay the map and see if I still get it.

 

 

Bildschirmfoto 2021-05-06 um 13.09.39.png

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Congrats on the full release! I've been taking my time with my playthrough. Currently on E1M4 and I'm still amazed by the size and scope of these worlds!

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Posted (edited)

Glad to see this finally released.

 

I've just tipped the toes in this and finished the first mission in Tunis, which I enjoyed.

It takes me back to the vibes of the first medal of honor games of the late 90's aswell as RTCW and Call of Duty (2003)

 

Only issue I'm experiencing is a very weird texture glitch in the conference / briefing room.

During mission briefings I can barely see what is being shown on the projector as the white texture glitch rotates and expands depending on where u stand in the room and covering almost the entire screen.. 

 

 

 

Screenshot_BoA_20210507_224034.png

Screenshot_BoA_20210507_224109.png

Screenshot_BoA_20210507_224130.png

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11 minutes ago, Tormentor667 said:

Disabling the lense flares in the options solves this.

 

Danke.

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On 5/6/2021 at 6:46 AM, Scuba Steve said:

Are there supposed to be boss sprites during the final confrontation of ep3? I just shoot at some invisible monster named "Adolf Hitler" until it dies.


We already got a second bug report of that kind but have no solution for that as it doesn't happen every time. In our tests such a bug never happened. Can you try to find a way to reproduce it definitely even if you warp to C3M6_B?

 

On 5/6/2021 at 10:53 AM, LordEntr0py said:

Minor bug report!

 

The revolving door into the Paris hotel got rotated in such a way that I couldn't get in at the end. The edge of the door was in the way of the door way. I had to idclip inside to finish the level.

 

Reported this in our GitHub issues page, we will look at it.

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Posted (edited)

For anyone looking to play Blade of Agony (BoA), make sure that on https://boa.realm667.com/index.php/download, you select the Standalone version of Blade of Agony.  BoA expects at least GZDoom 4.6 r195, so if you decide to run boa.ipk3 in your already existing GZdoom folder (not the Standalone version), then make sure BoA is running in at least GZDoom 4.6 r195.

 

To check what version of GZdoom you're running, run any of the games GZdoom supports, press the ` key to bring down the console, then look in the lower right-hand corner of the console.  The GZdoom version number will be shown there. 

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1 hour ago, AnonKaiju said:

So is this eligible for this years cacoawards?

I was wondering about this as well. The Episode 1 release already got a Cacoward in 2016, but you could argue that not only are there two more episodes now, but the old maps have also seen a major overhaul, making it an almost completely different and improved mod.

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1 hour ago, AwakeOnPhobos said:

I was wondering about this as well. The Episode 1 release already got a Cacoward in 2016, but you could argue that not only are there two more episodes now, but the old maps have also seen a major overhaul, making it an almost completely different and improved mod.


Well, you might want to mention it in the „mention thread“ for 2021 :)

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Posted (edited)

I'm on Chapter 3 so far, (rest of this post is spoilers, obviously)

Spoiler

after the airship crash. How far am I from the ending? I really feel like this part of the mod starts to drags on. It doesn't help that the level gets pretty laggy too.

 

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36 minutes ago, Lizardcommando said:

I'm on Chapter 3 so far, (rest of this post is spoilers, obviously)

  Hide contents

after the airship crash. How far am I from the ending? I really feel like this part of the mod starts to drags on. It doesn't help that the level gets pretty laggy too.

 

 

Two levels.

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9 hours ago, Lizardcommando said:

I'm on Chapter 3 so far, (rest of this post is spoilers, obviously)

  Hide contents

after the airship crash. How far am I from the ending? I really feel like this part of the mod starts to drags on. It doesn't help that the level gets pretty laggy too.

 

 

2 levels to go, you are almost done!

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The last level of the game is probably one of the best action levels in the entire project.

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I finally beat it. Here are my thoughts on the final stage and just my overall impressions of Blade of Agony:

 

Spoiler

The final confrontation with the big bad himself was really hard. I hated having to deal with the never ending onslaught of zombies. I'd rather have Hitler have more special attacks than having him rely on spawning zombies constantly. The last level of going through Castle Wolfenstein was really long. Having to backtrack and find all of those keys, phew, what a chore that was. I still was having performance issues and the last 2 levels were certainly running noticeably slower than the earlier levels.

 

The last teaser at the credits with the Astrostein bad guys showing up. Is that a teaser for an upcoming sequel or is it supposed to mean that there is a new chapter that gets unlocked after beating Blade of Agony?

 

Also, is there going to be a full on Commander Keen TC like the one seen in the secret arcade games? Aside from those wind effects that seem to cause a bit of lag, I liked it.

 

The weapons were alright. The Sten is pretty OP, but the Sword of Agony could have been a bit more powerful. I'm not a fan of that Goldeneye style reload animations for the weapons. I have always hated the bolt pull animation for the Kar98k. It looks like the bolt got stuck and the player is just pulling the whole gun back.

 

That Tesla Armor is a real godsend. It's too bad you can't get it in the final stage (as far as I am aware of lol). The mine detector is really useful, but it drains way too fast.

 

For the most part, I liked Blade of Agony. Truthfully, it's not something I see myself replaying over and over again, but the presentation and the level design was really nice and the story (even though the betrayal from PVT. Ryan was a little predictable) was fairly engaging. It's still a tough game even at the lower difficulty settings and many of the enemies felt like bullet sponges. The performance issues was pretty prevalent throughout the whole game and is probably the biggest gripe I have. There were definitely parts where the game was stuttering quite a bit compared to other parts (the section in the desert in Episode 1 that has the dig site next to the Egyptian ruins, the airship level, the SS Headquarters, Castle Wolfenstein were the biggest offenders). The fog is really hard to see through, especially for the tank mission. I had to use the Liteamp cheat to be able to see clearly. It wasn't as bad as the desert mission where you hitched a ride on the truck driving through the desert to get to that village, but the game lagging was not helping things either.

 

Overall, I give this a 7/10. Any Doom fan and Wolfenstein fan should give this mod a playthrough at least once.

 

 

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36 minutes ago, Lizardcommando said:

The last teaser at the credits with the Astrostein bad guys showing up. Is that a teaser for an upcoming sequel or is it supposed to mean that there is a new chapter that gets unlocked after beating Blade of Agony?

There's a secret Astrostein level, I think in the second episode, so that's probably just that.

 

 

Spoiler

IIRC you access it through that level with the Mayan pyramid. There's some cheese about opening a time portal to explain why you get sent there.

 

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Posted (edited)
21 minutes ago, Gez said:

There's a secret Astrostein level, I think in the second episode, so that's probably just that.

 

 

  Hide contents

IIRC you access it through that level with the Mayan pyramid. There's some cheese about opening a time portal to explain why you get sent there.

 

Spoiler

Does beating the Astrostein level change the ending?

 

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Posted (edited)

Where is sometnig with code in C2M4? I cant find it. :(

E:Now I know here, I have to find it there.

Edited by Moravectomascb

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Posted (edited)

@Tormentor667 Since you took the time to design that secret Commander Keen level, are you considering making a full-blown standalone Commander Keen TC in the future? :P

Edited by Rudolph

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I'm on E2M3 and having trouble finding what I think is the first secret I'd have stumbled upon

 

Spoiler

From what the paper specified, it may be near one of the houses but I've searched all over and can't find anything. I found all of the other secrets in the level. 

 

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