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Tormentor667

[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

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9 hours ago, Moravectomascb said:

One was in that building, which is tipical for farm and one was on one of house roof.

 

Turns out it was the second one. It only counts as a secret if you pick up the item but I already had a full inventory. Mystery solved at least! 

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Posted (edited)

How can I go throw this gate? In 3.0 I cant go on barells. :(

E: I foud it, there is Canal. :D

 

Edited by Moravectomascb

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On 5/5/2021 at 5:52 AM, Moravectomascb said:

I solved, zero is not right, it must be only 13-12-9 and do it right, left, right. :)

WTF DO YOU MEAN DO I make the red arrow move right or move the circle right do I have to press enter on each number I don't fucking understand this I been here for 2 HOURS IM GOIN INSANE

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Just finished. Haven't had any experience with this TC before the final release, so I was viewing all of it with fresh eyes. My quick review:

 

I was blown away by the level design throughout. With how open ended it was, I never felt lost. I even played the entire first episode without a compass and didn't feel like I really NEEDED it. The stealth is...weirdly good? I didn't expect to enjoy the sneaking missions as much as I did. 

Spoiler

The one at the start of Episode 2 was the first and probably best, not to slight the others.

I didn't find any of the SUPER SECRET Commander Keen missions, but I played and enjoyed all of the 3 side missions you find by doing side objectives in the main campaign. 

Spoiler

Again, the one in Episode 2 was a stand out. I did not expect the trip to the future to come with ENTIRELY new enemies and weapons. This TC just kept going above and beyond. Honestly, this was probably my favorite mission in all three episodes.

The whole thing was just wonderful and felt like a genuine love letter to Wolfenstein. Like...if there had never been a Wolfenstein 3D sequel until 2021, and they just wanted to expand on the ideas from the original, that's what this did. Better bosses, more intricate environments, wider enemy variety, an actual USE for gold (the in-game economy was really well balanced by the way). 

 

My problems with the game...

Spoiler

At times the performance was just awful. I'm on a mid-tier gaming rig (not a liquid cooled super machine or anything but good enough to play modern releases at medium-high detail with no performance lag), and this game was a slide show in the more effect-heavy levels. The Episode 3 secret mission with all of the zombies comes immediately to mind. My GPU was fucking smoking. Single digits fps. I'm sorry...a throwback shooter should not run like this. I know this is the first release, so I'm not judging too harshly, I just think it's a shame that so many people aren't going to be able to enjoy it. For me, even at its worst, it was at least playable.

And my biggest issue...

Spoiler

The last boss is, in a word, horseshit. Even on normal difficulty, I beat him only with the help of iddqd'ing my way to victory. And it STILL took 5 minutes of sustained sword blasts to bring him down. My finger was actually aching. Mind you, this is because I was out of souls at this point but...I feel like that's by design? The 300 soul portal you need to pass to get to the final area combined with the boss rush that REQUIRES the sword throughout seems to suggest that the developers wanted your sword on empty (or damn near) when Hitler shows up. So you're supposed to kill his zombie adds to slowly stock up on sword power and then hit him with a powered up sword while it lasts, and then stock up again all while he hitscans you and blasts the area with constant shockwaves...and at this point you probably have about 50% health. Y I K E S. And his health pool is completely ridiculous. The battle with cyborg Hitler in the secret Episode 2 mission is actually better--if only because it can be beaten without cheating without EXTREME SWEATINESS. 

BUT...overall, this TC was fantastic. I'm really sad it's over.

 

Hope you guys get another cacoaward! 

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Apologies if this has been asked before - I'm at the start of C2M5_A Stahlhimmel, and at the cave. How do I progress out of the cave ?

Thanks in advance.

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Just off the top of my head, if I remember rightly, once you have killed 3 (I think) snipers from the cave overlooking the area beneath, (They are just visible though the fog, each in their own tower,) you head back to the start and another path has opened up.

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I don't know if this has been mentioned or not, but in that one mission:

 

Spoiler

the flashback mission with PVT. Ryan, at the very end of the mission where you try to escape, you can actually get through the doors that are supposed to close on you if you sprint and strafe run fast enough. Don't know if that has been fixed yet or not. Just wanted to pointed that out.

 

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On 5/19/2021 at 3:44 PM, Sand Lord said:

WTF DO YOU MEAN DO I make the red arrow move right or move the circle right do I have to press enter on each number I don't fucking understand this I been here for 2 HOURS IM GOIN INSANE

 

Hope you got it figured. It took me a little playing around. You just go to the right to get to the first number. Stop on it. I didn't hit enter. Then scroll the other way until you hit the second number. Then back to the right until you hit the third number. then hit enter. iirc that worked for me. 

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10 minutes ago, Lizardcommando said:

I don't know if this has been mentioned or not, but in that one mission:

 

  Hide contents

the flashback mission with PVT. Ryan, at the very end of the mission where you try to escape, you can actually get through the doors that are supposed to close on you if you sprint and strafe run fast enough. Don't know if that has been fixed yet or not. Just wanted to pointed that out.

 

Game over...Time Paradox?

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16 hours ago, bLOCKbOYgAMES said:

Just off the top of my head, if I remember rightly, once you have killed 3 (I think) snipers from the cave overlooking the area beneath, (They are just visible though the fog, each in their own tower,) you head back to the start and another path has opened up.

I counted 4. But thanks K, that worked. Just another niggle that takes the edge of an otherwise great mod.

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11 minutes ago, hawkwind said:

I counted 4. But thanks K, that worked. Just another niggle that takes the edge of an otherwise great mod.

 

I also got stuck there for a while too. :) Happy Hunting!

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eps 1 and 2 - terrific!

 

ep 3 - oh i hope this is handled with the level of care that it should be and we don't end up having to... yup, we have to get a key from a mass grave, cool, i hope the undead gas doesn't mean we have to... yup, we get to kill undead shoah victims, neat

 

 

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Oh yeah, the supersecret is also supergerman ;) 

dsa1.png

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5 hours ago, Beleth said:

Oh yeah, the supersecret is also supergerman ;)

 

One of my favorite games ;)

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Achievement Ideas?
As some of you might have already noticed when following the GitHub development, we are currently working on an "Achievement System". A few things have alread been implemented but we are still brainstorming and therefore I thought it would make sense to ask the people out there what would be interesting to add. So, what ideas for proper achievements would you have? What would perfectly fit to Blade of Agony?

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You should push out bug fixes and removal of tenuous material before pushing a release with a large, new feature.

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Well, we are working on all the remaining bugs already and doing a lot of fixing and tracking, but we also want to prepare a few new features for the 3.1 release - so the one thing doesn't prevent the other.

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On 6/6/2021 at 3:00 AM, andreadworkin4thaweekend said:

ep 3 - oh i hope this is handled with the level of care that it should be and we don't end up having to... yup, we have to get a key from a mass grave, cool, i hope the undead gas doesn't mean we have to... yup, we get to kill undead shoah victims, neat

 

 

 

I really hope this is a joke, otherwise this is in extremely poor taste and not something people are going to be comfortable with.

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Something tells me there was more attention put into the shock value of the game than the actual gameplay itself...

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36 minutes ago, Major Arlene said:

Those "friends" of yours must be very special to you, Torm...

 

Well uh, these sprites exist. (WARNING: NSFW CONTENT, potentially triggering).
 

  Hide contents

 


Whether or not these are in the game- they should not exist at all. Sexism for luls is not okay in an video game and I'm tired of pretending it is.

 

Also.... dragging your feet on getting rid of the "Master Race" difficulty after a month of saying that it would be removed is not going to look good on you. I understand that this massive file is a pain to re-upload but getting rid of content that is going to turn people away from playing it should be a priority, no?

Thank you for bringing tthis stuff to light.

 

yea I aint gonna finish playing this mod.

 

if I wanna be immersed with ppl a little head over heels for nazi propaganda and demeaning holocaust victims ill just go to /pol or 8chan.

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and of course literally nobody just can't simply play and enjoy the mod... sigh.

10 years ago, stuff like that was simple and nobody would even mind that...

 

Either way, I gotta ask.

 

The ending leaves a certain feel that there might be a sequel... can we have a light of hope for one or nay?

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Just now, Major Arlene said:

Well, when you leave stuff like I described in the game files, you kind of leave yourself open to be criticized.

I might agree on that but, come on... how many people would intentionally look at what's inside of main files of a mod if they are not into doing mods themselves?

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2 minutes ago, Wereknight said:

I might agree on that but, come on... how many people would intentionally look at what's inside of main files of a mod if they are not into doing mods themselves?

I sincerely think you're asking the wrong question- why are the files in the game if they weren't meant to be used or seen?

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2 minutes ago, Major Arlene said:

I sincerely think you're asking the wrong question

It's a matter of perspective, really.

 

2 minutes ago, Major Arlene said:

why are the files in the game if they weren't meant to be used or seen?

May be many reasons for "why", that's not the point though, is it. 
The point is that they are just there. And that's it.

Just to be honest I wouldn't mind that being here at all despite how bad it might be. And not because I'm not of West (duh...) but I'm a person that have seen much, MUCH worse stuff than this, and outside of games as well so, things like these sprites are just provoke my lazy "eh" and I move on. Because I don't play mods\games to feel offended and complain about, I play them to feel joy and get a relief from a reality I live in (which is far from good but surely better than most of African countries)

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Posted (edited)
22 minutes ago, Wereknight said:

and of course literally nobody just can't simply play and enjoy the mod... sigh.

 

Except even the mod itself, atleast from a gameplay perspective, is not really enjoyable to play. Sorry to drop the tea here, but the combat has a lot of balancing issues to where the majority of enemies do not feel fun to fight for one of two reasons.

 

1. They're bullet-spongey and essentially have the ability to give themselves partial I-frames when rolling. I know it's not actual I-frames and that their pain factor is actually halved when rolling but it really does feel like they have invincibility frames especially when I've had enemies roll into me when I'm shooting them with a flame thrower and basically were unfazed.

 

or 2. They're absolutely piss easy and pose little to no threat, this amusingly applies a lot to the boss enemies like the Hans Grosses since everytime I see one, I can easily cheese them by hiding around a corner with a browning and demolish them within seconds without them even ever attacking.

 

Addendum: This mod really just feels like it's trying to be Doom, RTCW, and Medal of Honor all at the same time but it's execution of being a combination of those things really falls flat on it's face from a gameplay perspective. I will say that from a visual standpoint and putting aside the atrocious stuff which is still inexcusable, BoA is probably one of the best looking GZDoom mods to have been released but it's plagued with a lot of issues that make playing it not fun otherwise.

Edited by Terraformer9x

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