Andrea Rovenski Posted August 18, 2015 Jesus christ man, this looks absolutely amazing. Keep it up! 0 Share this post Link to post
Tormentor667 Posted September 19, 2015 Work in progress: C2M3, a small town in the heart of middle Europe, occupied by Nazu Germany. 0 Share this post Link to post
SuperCupcakeTactics Posted September 19, 2015 Awesome! I think this might be the only project that I'm actually kinda hyped for :) (haven't played any of the betas or anything, I'm waiting for release but anyway this looks really interesting) 0 Share this post Link to post
Tormentor667 Posted November 29, 2015 First shots of the sneaky map C2M1 (kinda "Metal Gear Solid"-like)! Be careful and stay in the darkness to avoid enemy contact while trying to escape the Gestapo prison on Norway Finally outside, but this doesn't rescue yet - it's only the proof that you are somewhere in Scandinavia Watch-towers with machineguns everywhere, make sure to stay out of the light. 0 Share this post Link to post
sl4yer94 Posted November 29, 2015 WOW, this looks so amazing.. Where I can download this?? 0 Share this post Link to post
Tormentor667 Posted December 23, 2015 I have a bad feeling about this... 0 Share this post Link to post
themaniacboy Posted December 24, 2015 Awesome. I've tried the demo awhile ago and that made a very good impression. I've been checking for updates often and it's looking really good. 0 Share this post Link to post
SavageCorona Posted December 24, 2015 When does Tormentor make anything not good looking? 0 Share this post Link to post
Tormentor667 Posted January 19, 2016 The better question is: When does Tormentor667 make anything good playing? Latest work of the U-Boat Bunker in WolfenDoom: Blade of Agony, a map by DoomJuan and Tormentor667 0 Share this post Link to post
ShockaPop Posted January 19, 2016 This looks amazing! I'm totally stoked for this. :) 0 Share this post Link to post
Tormentor667 Posted January 26, 2016 Industrial zone at a Nazi bunker in the north of Europe 0 Share this post Link to post
mouldy Posted January 27, 2016 Wow, these visuals are going to be in danger of putting the sprites to shame 0 Share this post Link to post
Tristan Posted January 27, 2016 IMO, they are already doing just that. These are amazing pictures, but those guards just look weird. The lower resolution of the sprites just doesn't match the rest of the scene. 0 Share this post Link to post
VGA Posted February 1, 2016 I love the way this looks. The enemies look "gamey", in a good way though :D 0 Share this post Link to post
Shanoa Posted February 7, 2016 I've just now seen this and from the look of the screenshots i'm excited to try it out. 0 Share this post Link to post
Gez Posted February 7, 2016 Eris Falling said:IMO, they are already doing just that. These are amazing pictures, but those guards just look weird. The lower resolution of the sprites just doesn't match the rest of the scene. That's why you gotta kill them! To punish them for making the scene less pretty! 1 Share this post Link to post
wallabra Posted February 7, 2016 Awesome stuff Tormentor. I wonder when will you release Friendly Territory expansion? :D I would like to make something to help you. Like maybe a texture? I am honing my skills at Paint.NET. While that, my other post, that used to be my request for a texture in WolfenDoom: Blade of Agony (but I found a 4K version of it) wasn't deleted... 0 Share this post Link to post
Tormentor667 Posted March 28, 2016 Beta-testing of Chapter 1 Dear WolfenDoom fans, we are currently preparing the first official release WolfenDoom - Blade of Agony Chapter 1 "The Staff of Kings" and we are looking for some beta testers to play this first chapter (6 maps) thoroughly, check for bugs, issues and give us some hints what could be improved, what needs to be fixed and what doesn't seem consistent or reasonable to you. Are you interested in helping us out? This is what we need from you:Playing the game from a player's perspective AND from a modders perspective Means you should play it just as you do with other games but also play it and look for possible glitches based on your knowledge as a modder/mapper (e.g. misalignments, non-blocking lines, places for exploits, etc - trying to break the game) If possible, provide a fix or suggestion for things that you found (odd) You don't have to post code or a fixed map but give us an idea what you would think is a suitable solution. Provide screenshots with map positions and a detailed information of bugs and issues "The door near the exit is buggy" is a pretty underdetailed explanation, so screenshots and a good testing documentation is very important. Play it on different skill settings No need to play all 5 of them but choose 2 that you would consider as your fitting skill level to try the mod. Bonus: If you are interested in doing a audio-commented "Let's Play" of the first chapter, we would be very happy, as it is a perfect base for analyzing a player's behaviour and thoughts.So if you are interested, please send me a pm @zdoom.org (!) with the subject "Blade of Agony - Beta Test" and give me some details about you, your modding and playing experience and I will instantly reply (if it fits well) with the link to the beta version of WolfenDoom Chapter 1 (which is different from the GitHub SVN). Thanks for your interest and support, best regards, Dan 0 Share this post Link to post
Tormentor667 Posted May 30, 2016 Did anyone nazi that comin'? Torm is hyping BoA :P For people who don't want to spoil themselves and rather wait for the playable version... Spoiler Despite that GZDoom is already an engine with tremendous powers, I have to admit that adding the new interactive portals is one of the greatest features ever since slopes and 3dfloors for me. It gives me the possibility to finally build maps vertically without almost any limits - and that's what I did while developing the flak tower from the shots. Thanks to the developers for adding these, really! 0 Share this post Link to post
Fonze Posted May 30, 2016 More sexy shots, Torm; if I had a bit more time I'd love to playtest this for you. This looks not only awesome, but better with each shot I see and word I read. I really look forward to more progress on this! 0 Share this post Link to post
Tormentor667 Posted July 8, 2016 Cleaning up older areas to catch up with the quality of later maps 0 Share this post Link to post
DooM_RO Posted August 1, 2016 Ì hope you will make something based on The New Order and The Old Blood someday. 0 Share this post Link to post
Tormentor667 Posted August 1, 2016 Well, first we need to finish BoA :) 0 Share this post Link to post
MrDeAD1313 Posted August 22, 2016 Just wanna say that I'm currently playing the demo and I'm absolutely in LOVE with this project! Been spreading the word about this to some buddies and they love it as well. Keep it coming man. I might actually be more excited about this than any other game on the horizon to be totally honest. Thanks for making this amazing mod/ game! 0 Share this post Link to post
Tormentor667 Posted November 12, 2016 "You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as you blast your way to victory!" After a development time of exactly 21 months, we are proud to finally announce the release of the first chapter of Blade of Agony titled "The Staff of Kings" - just a day before the announced release date, we have a faible for surprises. With a total of 7 maps, orchestrated music, combined low-poly models and pixelated 90's style beauty, armament from the battlefields of WWII, interactive NPCs and many more amazing features never seen in a Doom mod before, this is one of the largest releases the community has ever seen - at least in terms of digital size and scale, and it definitely is the largest-scale project that I have ever worked on in my life. Join historical battles, relieve the action from the Second World War from a new perspective and battle the diabolical Adolf Hitler, who is twisting science and the occult in his pathological mission to conquer the world. The fate of all free peoples hangs in the balance - failure is not an option. Get the first chapter of Blade of Agony now from the official page and make sure to read the info pages while it's loading to not get lost too easily. [size=150]Get Psyched![/size] http://boa.realm667.com/ 0 Share this post Link to post
Officer D Posted November 12, 2016 Really good advertising, I must say. Love the official site design. Can't wait to give this a go. Played the demo a while back and loved the Mohaa feel it gave me. 0 Share this post Link to post