Memfis Posted February 12, 2015 This week in TNS: Doomworld Mega Project 2014, a world where quality control doesn't exist and everything is accepted. And it's actually pretty good! For the most part...Skill: Ultra ViolenceIWAD: doom2 or freedoom070PWADs: DMP2014v4, DMP2014v4-memfix1Maps: map02-12,14-16Lives: 1Euro session: 19:00 GMT @ [L@P] - Germany, Europe US session: 19:00 EST @ DUI - New Jersey, USADate: 12th February 2015More Details...Get ZDaemon and join in. 0 Share this post Link to post
Obsidian Posted February 12, 2015 DON'T PLAY MY MAP, IT'S NOT SUITABLE FOR CO-OP! 0 Share this post Link to post
Memfis Posted February 12, 2015 :) Don't worry, we have our own means of getting through coop-incompatible maps. We can create emergency teleports and stuff on the go when needed. 0 Share this post Link to post
Obsidian Posted February 12, 2015 Eh, I'm just kind of iffy about having a 3D bridge fall out from underneath the players, I guess. :P Good to hear that you guys have a means of getting around that sort of stuff. 0 Share this post Link to post
Memfis Posted February 12, 2015 Heh, that's a pretty common occurence in multiplayer, we are totally used to people jumping up and down in air. :D 0 Share this post Link to post