sincity2100 Posted February 18, 2015 I wanna be a part of the CC5 Project 0 Share this post Link to post
WH-Wilou84 Posted February 18, 2015 The Green Herring said: However, I want to do so when the majority of people on this forum don't have e.g. school, work, and other projects (Doom-related or not) bogging them down. Well, good luck with that. Obviously people will always be busy with other projects - some of which you'll probably never be aware of until the release ( e.g. Valiant ). That being said, I'm glad you're still around and that you decided to stick to a Boom-compatible format ( which is IMHO part of the CC identity and appeal ). Like many others here I'd be interested to contribute ( no promises though, my free time has drastically been reduced ), we'll see how it goes. Thanks for keeping us informed. :) 0 Share this post Link to post
The Green Herring Posted February 18, 2015 esselfortium said:TGH manages Community Chest.TimeOfDeath said:Well I think it's interesting because, from what I can tell, TGH wasn't even involved with cchest1/2 and wasn't leader of cchest3. He only lead cc4 while Cadman lead cc1/2. Not being a dick, it just seems a bit confusing. I believe what he means is that I'm the current manager of Community Chest. I was indeed not the leader of Community Chest 3—officially. I became a de facto leader, however, when I compiled the WAD, because I noticed things the official project leader Andy Leaver didn't. Such as, for example, that the original submission for MAP08 was a blatant troll map with flat and tiny design, only two textures, and a HOM door. Apparently, Andy hadn't loaded the level himself. Thus, Andy and I had to hurriedly make a replacement based on one of Andy's old maps, which likely accounts for some of the bugs present (like parts of nukage that don't damage). Soon after, I led CC4—and as described in an earlier post, the person I suggested could be my co-leader started the project without consulting with me first, which is contrary to what the "co-" in "co-leader" implies. My moderator position is in part because when Death-Destiny left, he left me with no other way to update his sign-up thread. (I wound up making a new one later, of course, when I revised the submission rules.) Just putting in some clarification here. :) 0 Share this post Link to post
esselfortium Posted February 18, 2015 Right. I misspoke, thanks TGH for clarifying better than I could! 0 Share this post Link to post
Steve D Posted February 18, 2015 esselfortium said:The distributed version of CC4-tex is just the resource wad as it was originally given to mappers, so it's not an issue of intentional removal: it simply doesn't include any of the extras that were added by authors for their maps. You'd have to ask the respective authors whether they're okay with reuse of their work. Thanks for the heads-up, essel. I have an upcoming project that would love those textures, so I'll give lupinx-kassman a call. 0 Share this post Link to post
esselfortium Posted February 18, 2015 SteveD said:Thanks for the heads-up, essel. I have an upcoming project that would love those textures, so I'll give lupinx-kassman a call. Also worth noting: Some of them are Kassman's original work, but a bunch of them are from Dark Forces, so you can look there too! 0 Share this post Link to post
Steve D Posted February 18, 2015 esselfortium said:Also worth noting: Some of them are Kassman's original work, but a bunch of them are from Dark Forces, so you can look there too! Wow, it's been so long since I played Dark Forces that I didn't recognize them, but now that you mention it, it all comes flooding back. ;) 0 Share this post Link to post
SFoZ911 Posted February 19, 2015 I really want to see more Use3D maps. His CC3 maps were freaking big and awesome. 0 Share this post Link to post
Cadman Posted February 19, 2015 Well, I guess that answers it...good luck with the project. I will back away from it...Cadman will continue with his project...thanks everyone. 0 Share this post Link to post
Degree23 Posted February 19, 2015 CC4 was absolutely incredible, so I too would love to see a CC5. 0 Share this post Link to post
Use Posted February 19, 2015 SFoZ911 said:I really want to see more Use3D maps. His CC3 maps were freaking big and awesome. Thanks, and after a short conversation with TGH it looks like 'Anchorite' can be easily re-purposed for cc5. If I submit it, I'll be the first one done this time! teehee. 0 Share this post Link to post
Keeper of Jericho Posted February 20, 2015 If Community Chest 5 becomes a thing I'd certainly fire up my Doom Builder again. 0 Share this post Link to post
Demonologist Posted February 20, 2015 SFoZ911 said:I really want to see more Use3D maps. Agreed, would be really cool. *cough*nilla2*cough* 0 Share this post Link to post
Chopkinsca Posted February 20, 2015 I actually had a dream I signed up for this project last night. I really wish I could get back into mapping. I'll see where this goes. 0 Share this post Link to post
Marcaek Posted February 20, 2015 use3d and chopkinsca mapping again yesss Also CC5 in general YESSSSSS 0 Share this post Link to post
Xaser Posted February 20, 2015 Dammit. I keep getting excited when I see this thread. I hope we all get un-busy pretty soon. :P 0 Share this post Link to post
dobu gabu maru Posted February 20, 2015 I too would love to take some time and try and submit something to CC5. 0 Share this post Link to post
purist Posted February 21, 2015 It's about time I tried to make something worthy of a CC debut 0 Share this post Link to post
Katamori Posted February 21, 2015 My attempt for creating a map to cc4 (despite being unsuccessfull) was ¨¢m incredible joy and fun! I'm ready to repeat it at any time - and maybe I can even finish something this time, so...I'm absolutely opened for cc5! Also, if I can give a hint: the atmosphere of the third Community Chest was somehow different and better than the others. Maybe it's just an emotional thing but if there's anyone who agrees, then I would suggest to make cc5 something similar. 0 Share this post Link to post
Doomkid Posted February 21, 2015 Cadman said:Well, I guess that answers it...good luck with the project. I will back away from it...Cadman will continue with his project...thanks everyone. Don't let it discourage you from starting your own thing up. CC1 was a damn fun megawad. 0 Share this post Link to post
Omnistar Posted February 22, 2015 I wouldn't mind contributing to CC5 either. I'll try to keep in touch here and show some of my maps when the time comes. 0 Share this post Link to post
Omnistar Posted February 22, 2015 Is there a certain limit of maps one can send? 0 Share this post Link to post
Doom_user Posted February 22, 2015 Katamori said:Also, if I can give a hint: the atmosphere of the third Community Chest was somehow different and better than the others. Maybe it's just an emotional thing but if there's anyone who agrees, then I would suggest to make cc5 something similar. I agree 100% and I think the use of MBF sky transfers had a lot to do with it. Many of the CC3 maps have very unique themes created by combing unique textures with a unique sky texture. I got the impression that the mapmakers were doing everything possible to make their map truly creative and one of a kind. While CC4 was a solid levelset, there weren't many unique or truly creative levels. I got the impression that many of the mapmakers limited their creativity in order to make their level fit with the episode's expected theme and sky texture. I'm glad that the Green Herring said that MBF sky transfers would be brought back for any possible CC5. 0 Share this post Link to post
Memfis Posted February 22, 2015 Doom_user said:While CC4 was a solid levelset, there weren't many unique or truly creative levels. I got the impression that many of the mapmakers limited their creativity in order to make their level fit with the episode's expected theme and sky texture. This was also caused by the proposed texture pack. Many people just used it instead of collecting the graphics on their own, and that resulted in a some kind of a theme that I think isn't really needed in CC. I didn't help that a lot of the textures were quite ugly in my opinion (ewwwww garish recolors, EWWWWW E1 and E3 skies). 0 Share this post Link to post
Avoozl Posted February 22, 2015 Man you guys and your community chests, if only my mapping skills were good enough to attribute to this. :( 0 Share this post Link to post
The Green Herring Posted February 22, 2015 Omnistar said:Is there a certain limit of maps one can send? Designers will likely be limited to three maps in the roster per person, to prevent any one user from taking e.g. half the entire map list. If any of the three maps ends up being rejected, another map can take its place.Doom_user said:While CC4 was a solid levelset, there weren't many unique or truly creative levels. I got the impression that many of the mapmakers limited their creativity in order to make their level fit with the episode's expected theme and sky texture.There were no expected/predefined themes in CC4; only sky textures. The themes present in each episode were the result of the texture choices made by the designers for their levels rather than any specific executive order. 0 Share this post Link to post