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Jewellds

Re-shaded lamp sprites

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I like the concept behind TLMP and TLP2, but I've always thought the shading looked a little flat and unfinished. So, I had a go at re-shading it. What do you think?

Current version on the left, my version on the right:






I've been playing around with Github, so If anyone wants to test it, they can build Freedoom from my fork:
https://github.com/jewellds/freedoom

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They do look like plasma-toys now, which is a bit of a problem for me because I have been using them as mercury lamps for general lighting, in outdoor areas, and in public spaces.

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I thought they were supposed to be plasma lamps!

The plasma sparks are in the original, I didn't add those. All I did was fix what I saw as problems with the shape and made the shading less flat.

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Jewellds said:

I thought they were supposed to be plasma lamps!

The plasma sparks are in the original, I didn't add those. All I did was fix what I saw as problems with the shape and made the shading less flat.


Agreed. These changes are pretty nominal. It won't really affect your wad designs because the plasma lamp sprites haven't really been changed all that much. The contrast is different and the sprite is rounded a little. These visually look much better IMO.

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The tech lamps are one of my less favourite sprites in FreeDoom and I think that these are a significant improvement.

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