joe-ilya Posted March 2, 2015 I'm sorry I have no demo for this, but I just ssg'd an imp and it GIBBED. 0 Share this post Link to post
Linguica Posted March 2, 2015 joe-ilya said:I'm sorry I have no demo for this, but I just ssg'd an imp and it GIBBED. No you didn't, unless it was in a port / mod that added it in. 0 Share this post Link to post
joe-ilya Posted March 4, 2015 Linguica said:No you didn't, unless it was in a port / mod that added it in. Is crispy doom supposed to do that? 0 Share this post Link to post
Linguica Posted March 4, 2015 If you're using an older version of Crispy Doom, sure http://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#Changes_of_Crispy_Doom_2.0_from_Crispy_Doom_1.5 0 Share this post Link to post
Deleted_Account Posted March 4, 2015 I think you can gib zombies with the plasma gun and chainsaw, not sure about imps though. Can someone clarify that for me? 0 Share this post Link to post
scifista42 Posted March 4, 2015 Piper Maru, the truth is that a monster only gets gibbed if its health lowers below the negative value of the monster's start health in a single hit. For example, the Zombieman's start health is 20, so his health needs to be lowered below -20 in a single fatal hit, in order to make him gib. One chainsaw hit or one non-berserk punch each makes a maximum damage of 20, so that they cannot gib a Zombieman or any other monster (all other monsters have higher health than a Zombieman). A single pistol/shotgun/chaingun/SSG pellet deals maximum damage 15, so that it also cannot gib enemies. However, a plasma shot has a maximum damage 40. A rocket has maximum damage 160, plus 128 splash damage. BFG ball deals up to 800 impact damage, and each of the extra tracers can do damage over 100. These weapons can gib some low-tier enemies. 0 Share this post Link to post
Memfis Posted March 4, 2015 Play on rhinoduck's "pain" servers in ZDaemon (fast + 2x damage monsters) and you'll see things gibbing a lot more often. :) 0 Share this post Link to post
joe-ilya Posted March 5, 2015 I was using crispy doom 1.5 @memfis heh EDIT:Why does this have so many views? 0 Share this post Link to post
Avoozl Posted March 5, 2015 Piper Maru said:I think you can gib zombies with the chainsawI don't think I've ever seen that happen. 0 Share this post Link to post
scifista42 Posted March 5, 2015 joe-ilya said:EDIT:Why does this have so many views? This thread got splitted from Weird demos thread in Doom Speed Demos subforum, and it seems to have adopted that thread's view count. Weird. 0 Share this post Link to post
Tracer Posted March 5, 2015 So the SSG can gib some lower tier enemies. A closeup SSG shot can deal as much as 300 points of damage. http://doom.wikia.com/wiki/Super_shotgun (read combat characteristics) 0 Share this post Link to post
scifista42 Posted March 5, 2015 TraceOfSpades said:So the SSG can gib some lower tier enemies. A closeup SSG shot can deal as much as 300 points of damage. http://doomwiki.org/wiki/Super_shotgun (read combat characteristics) It cannot gib low tier enemies, because its fire consists of 20 pellets, each one doing only 5-15 damage. As I said, the critical gibbing hit needs to be performed in one hit. 0 Share this post Link to post
Tracer Posted March 5, 2015 Oh, each pellet counts as one "hit". I see. Nevermind then. 0 Share this post Link to post
VGA Posted March 5, 2015 joe-ilya said:Why does this have so many views? Because when joe-ilya finds something weird, the world stops and listens. Although the thread does not deliver. :-D EDIT: But seriously, most of those views must be search engine bot hits ... I mean, wtf. 0 Share this post Link to post
Never_Again Posted March 6, 2015 scifista already explained the view count, and I can confirm that the explanation is correct. 0 Share this post Link to post
GreyGhost Posted March 6, 2015 joe-ilya said:Why does this have so many views? I wouldn't consider 71 to be "many views", or something weird just happened. ;) 0 Share this post Link to post
scifista42 Posted March 6, 2015 GreyGhost said:I wouldn't consider 71 to be "many views", or something weird just happened. ;) There used to be over 4800 views. 0 Share this post Link to post
Looper Posted March 6, 2015 So why doesn't hell knight gib if I hit it for 800dmg with BFG when it has 1hp? :(( 0 Share this post Link to post
scifista42 Posted March 6, 2015 Obviously because he has no gibbing animation. :) Only Zombiemen, Shotgunguys, Chaingunners, Imps and SSNazis have a gibbing animation. But with some DEHACKED editing, any monster can be assigned a gibbing animation that will trigger when the monster's health is lowered below the negative value of its spawn health. P.S. I know that you knew it, Looper. 0 Share this post Link to post