Tracer Posted March 4, 2015 I want to make a map where you start in an auditorium surrounded by demons and a berserk pack in front of you. I don't want to have any weapons to start. Does anybody know how to do that? 0 Share this post Link to post
baja blast rd. Posted March 4, 2015 You can script it. http://zdoom.org/wiki/TakeInventory 0 Share this post Link to post
scifista42 Posted March 4, 2015 You have 2 possibilities: 1.) Remove his pistol (or possibly other weapons) via an ACS script. Open SCRIPTS lump while editing the map in a map editor, and write this script:#include "zcommon.acs" SCRIPT 1 ENTER { TakeInventory("Pistol",1); }If the map can be played continuously (player might be bringing more weapons from previous maps), feel free to remove his other weapons in a similar way - perhaps also ammo, armor and backpack. But be warned - it might easily annoy your players. 2.) Create a new player class, whose only start weapon would be the fist. Open your wad in SLADE3, create new lumps names DECORATE and MAPINFO. Put this code into the DECORATE lump:actor MyPlayer : DoomPlayer { Player.StartItem "Fist" }And this code into the MAPINFO lump:GameInfo { PlayerClasses = "MyPlayer" }Of course, this latter solution will always make the player unarmed when he decides to "pistol start" any map in your wad. 0 Share this post Link to post