Tracer Posted March 11, 2015 Doombuilder 2 Zdoom (Doom in Doom Format) For some reason, only F_SKY will work properly. Any other sky texture I select just acts like a normal ceiling texture. Help please! 0 Share this post Link to post
scifista42 Posted March 11, 2015 That's right. F_SKY is the only texture supposed to create a sky effect. The displayed sky texture is either a hardcoded default one, or you can define it in MAPINFO if you're mapping for ZDoom or derived ports. If you want multiple sky textures inside one map, you have to use linedef actions "transfer sky texture" with a specific tag. 0 Share this post Link to post
Tracer Posted March 11, 2015 Another newb question...where do I need to go to make these changes? I can't locate the map info area. 0 Share this post Link to post
scifista42 Posted March 11, 2015 You can't edit MAPINFO in a map editor. You need a wad content editor like SLADE3. Create a new text-based lump inside your wad and name it MAPINFO, and simply write the proper map definition in it. 0 Share this post Link to post
Enjay Posted March 11, 2015 scifista42 said:You can't edit MAPINFO in a map editor. You need a wad content editor like SLADE3. Create a new text-based lump inside your wad and name it MAPINFO, and simply write the proper map definition in it. Just a nitpick point, you don't need a WAD editor to create a MAPINFO lump because it's just a text file. If you plan on putting it inside a WAD, then you'll need a WAD lump manager but if you plan on using a zip/pk3 then you don't need a lump/WAD manager for that either; just something that can create zip files, such as Windows Explorer. Of course, for many users much of the time a lump manager is the way to go and Slade really is the editor of choice. Oh, and... http://zdoom.org/wiki/MAPINFO 0 Share this post Link to post
Blastfrog Posted March 11, 2015 If your mod targets modern ZDoom and derivatives, and no unrelated ports, you should look into using UDMF format instead of Doom format. Far less limited. 0 Share this post Link to post