dsm Posted May 27, 2002 Well, now we know that the new engine doesn't use "textures" in the sense of the word, but actual wall/floor/ceiling models. I'm a bit worried that this will make it difficult for people to make levels/mods for Doom 3 as it appears to require modelling skills. How many of you think you'll be up to the task? On a related issue: Does anyone know how you actually do models in a program like Maya or the like? Like, how do you create the actual model and how do you do the art for it? 0 Share this post Link to post
GS-1719 Posted May 27, 2002 I doubt the textures themselves are 3d models - the bumpmaps were created using 3d models. As for art, creating UV maps are a real pain. 0 Share this post Link to post
Zaldron Posted May 27, 2002 That's how I make the groundwork for all my textures. A somewhat detailed model. It's fine by me. 0 Share this post Link to post
Zaldron Posted May 27, 2002 dsm said:On a related issue: Does anyone know how you actually do models in a program like Maya or the like? Like, how do you create the actual model and how do you do the art for it? Woah woah wait. You must check tutorials for that. You can't quite expect to get the instructions in one reply. 0 Share this post Link to post
Fredrik Posted May 27, 2002 If you go with id Software's original textures (they definitely ought to be good enough), you shouldn't have to worry about bumpmapping... 0 Share this post Link to post
Fredrik Posted May 27, 2002 Zaldron said:You are soo spamming. Who? Me? 0 Share this post Link to post