Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
LittleInferno

Is it possible to have Wolf3D-style movement in Doom?

Recommended Posts

Do you mean player or monsters? The player simply moves without bobbing up/down, which should be doable in ZDoom.

Share this post


Link to post

Player bobbing is optional in any source port based on Boom. Try Prboom-plus with -complevel 9 or 17; the bobbing option can be toggled under Options / Setup / Weapons.

Share this post


Link to post

I mean just the player, Scifista.

Also, thanks Never_Again. I just went with Boom.

Now to flatten all the levels into one height like Wolfenstein 3D.

Share this post


Link to post
scifista42 said:

Do you mean player or monsters? The player simply moves without bobbing up/down, which should be doable in ZDoom.

It's a bit more than that, IIRC. BJ also has no acceleration or deceleration - he starts and stops on a dime. Poor ol' Doom Guy, meanwhile, slides to a stop after you let go of the movement key.

Share this post


Link to post
LittleInferno said:

I mean just the player, Scifista.

Also, thanks Never_Again. I just went with Boom.

Now to flatten all the levels into one height like Wolfenstein 3D.


...You wouldn't dare.

Share this post


Link to post
LittleInferno said:

Now to flatten all the levels into one height like Wolfenstein 3D.

Oh man please someone make a script that does this. :D :D :D

Share this post


Link to post

That'd be interesting Memfis. Albeit I'd think that would be wonky as heck for something like MAP30. MAP31 and 32 would probably work fine considering they are based off Wolfenstein 3D levels.

Share this post


Link to post

I don't think so. You'd have a hard time avoiding slime damage, because the walkways would be on the same level as the slime (and just as thin).

Share this post


Link to post
LittleInferno said:

I mean just the player, Scifista.

Also, thanks Never_Again. I just went with Boom.

Now to flatten all the levels into one height like Wolfenstein 3D.


For those of you who use 3DGE, just bring down the console, type "goobers 1", and reload the map (or ANY map). It flattens it automatically, see? Just like Wolfenstein.



Share this post


Link to post

That's awesome :3 I just ran through it really quick to show you guys...but that definitely takes the cake!!

BTW Ling what version are you using? Try out 2.0.0 =)

Share this post


Link to post

In addition to removing the movebob, is it possible to remove momentum? I think someone made a wad that does this, but it was slow - Is there a way to do it just like in wolf3D, so I can run fast and instantly halt when I stop?

Share this post


Link to post
Chu said:

For those of you who use 3DGE, just bring down the console, type "goobers 1", and reload the map (or ANY map). It flattens it automatically, see? Just like Wolfenstein.

Wow, nice! Did you make that with Wolf in mind, or is it just a debugging thing?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×