40oz Posted April 8, 2015 is a work in progress Limit Removing (cl2) short episode for DOOM 2. There are 3 distinct themes, each with four maps. Part 1: Hell Revealed 2 meets Thy Flesh Consumed theme. Classic 1999-like levels with fast-paced combat. Part 2: Swampy dark green/grey Heretic/Hexen theme. Large rooms and vistas with large monster quantities. Part 3: Cement, charred rocks, and snakey vines. Suspenseful exploratory levels with jump-scares and high contrast lighting. I could use some assistance! I have one or more maps for each episode which demonstrate the theme. I'd like to have the opportunity to work alongside some interested mappers. I'm looking for someone who is willing to collaborate with me to help finish this episode. If you're interested, please send me a Private Message with the desired part you'd like to help with and we can discuss it further! 0 Share this post Link to post
Breezeep Posted April 8, 2015 Screenshots look nice so far. Maybe I could make at least 1 map for this. 0 Share this post Link to post
AD_79 Posted April 8, 2015 Yeah, I'm liking the screens. I'd help out and make a map but I got a lot on my plate already, heh. 0 Share this post Link to post
SFoZ911 Posted April 8, 2015 I can give you a hand if you want. I'm a small time mapper and I got nothing major on my hands right now. Screenies looks delicious btw ;) 0 Share this post Link to post
DeathevokatioN Posted April 8, 2015 Looks great, especially loving the first 4 screens, probably due to my preference to abstract 90's stuff. Good luck. 0 Share this post Link to post
Memfis Posted April 8, 2015 Lovely rock recolor on the 5th shot, can you share it? :3 0 Share this post Link to post
Demon of the Well Posted April 9, 2015 Some fresh themes here, I actually like the last shot (with the cement and fluorescents) best of all. I'll certainly give it a try when it's ready to be shared. 0 Share this post Link to post
darkreaver Posted April 9, 2015 Hey, this looks (and sounds) really cool. Godspeed 0 Share this post Link to post
jmickle66666666 Posted April 9, 2015 Looks fantastic! Let me know if you'd like some midis for this. 0 Share this post Link to post
Mechadon Posted April 9, 2015 Really nice shots 40oz! I'm also partial to the contrasted CEMENT theme since its something you don't see very often, and it looks like you did a nice job executing it. It can be a funky texture to work with sometimes :P Good luck! 0 Share this post Link to post
Pirx Posted April 9, 2015 wow those shots look good. will it be something with hr-like gameplay? 0 Share this post Link to post
40oz Posted April 10, 2015 Thanks everyone for the kind words! The gameplay isn't really intended to simulate anything, I don't think. I just kinda balance it in a way I think is fun. The first part is pretty average shotgun and super shotgunning and plenty ammo, part 2 has lots of monsters with lots of rockets and plasma gunning, and the third part will be pretty light with monsters, but used in highly dangerous ways. I got some mapping volunteers, so progress should be moving along swimmingly at the moment. Thank you everyone for the support :) 0 Share this post Link to post
Urthar Posted April 10, 2015 Looks intriguing. I'm a sucker for that orange sky marble combo. 0 Share this post Link to post
gemini09 Posted April 17, 2015 I thought this was already released. I came to grab the download. :) I'd love to make a map in the HR2 style, but I'm already kind of preoccupied with my own project. As I see the thread get bumped later on down the line, I may be able to jump in and participate, though. Looking forward to it regardless. 0 Share this post Link to post
40oz Posted April 23, 2015 Ezekiel is still moving along! Should be released some time in May. We could still use your help! Anyone willing to make a map or continue working on an existing map is welcome help, send me a Private message if interested! 0 Share this post Link to post
scifista42 Posted April 23, 2015 Are you sure about the tech floor on shot 1? Looks impressive anyway, all of the pictures do. 0 Share this post Link to post
Memfis Posted April 23, 2015 I think brown brick floor is more eww. :D I guess I dislike ZDoom-style usage of wall textures as flats in general, just doesn't feel right because in my mind they serve a different purpose. Maybe I'm just tooo closeminded. 0 Share this post Link to post
scifista42 Posted April 23, 2015 But you liked the locked door trims on ceilings in D2Reload. The wad is full of flat-textures overally. 0 Share this post Link to post
Memfis Posted April 23, 2015 It's not a rule. Some stuff is ok... if I like it. 0 Share this post Link to post
scifista42 Posted April 23, 2015 I generally feel like you - mixing textures with flats feels odd to me. I used to disregard it when starting playing wads / mapping for ZDoom, but since I've played enough vanilla/Boom wads, it started feeling unnatural to me. Unless there's a very good reason for it, I'm not impressed by such texturing. But D2Reload in particular used the texture-flats in a good way, I thought, and I liked them in that wad. Particularly SUPPORT2s, LITEs and COMPSPAN/METAL tiles. Not so much the ceiling door trims, though, specially if they were on the ceiling but not the floor - they weren't bad, just not so impressive to me. 0 Share this post Link to post