Valiant + Sawdust demos [-complevel 11]

Thanks, the va10 can be like 6:xx; that one isn't too hard-worked. I also think my mouse movement looks kludgy, although part of that is my insistence on playing on a surface that can be very variable in friction (or was, I'm planning on not doing that anymore). I also don't think the appearance of mouse movement indicates much at all for player skill, but recording with effectively a different sens from session to session is not ideal, to say the least.

 

Edited by rdwpa

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On 1/9/2016 at 8:55 PM, Nevanos said:

MAP04 UV-Max in 2:56

va04-256.zip

 

 

^ 2:42

 

va04-242.zip (this one was a mistake, in 2:51)

 

va04-242.zip (fixed zip)

 

Edited by rdwpa
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Map29 UVmax in 7:47

 

 

va29-747.zip

 

EDIT: I probably shouldn't do these things when I'm worn out... some hilarity in there for sure...

Edited by Nine Inch Heels
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Map29 UVmax in 7:28

 

 

va29-728.zip

 

This one's better...

Edited by Nine Inch Heels
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Map 28 UV-Max in 9:30

 

va28-930.zip

 

 

Edited by rdwpa
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Map 15 UV-Max in 6:30 


va15-630.zip

 

 

 

(Andy, the existing va15-957 isn't valid, as it misses a secret and a monster.)

 

Edited by rdwpa
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Found a few tricks to improve the current 3:53 MAP08 WR by Nevanos. Most of what you see here is impossible to replicate in actual Doom, improvements that should be are explained in the video description.

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1 hour ago, tchkb said:

Found a few tricks to improve the current 3:53 MAP08 WR by Nevanos. Most of what you see here is impossible to replicate in actual Doom, improvements that should be are explained in the video description.

well played, but not necessarily valid, since your GZDoom config doesn't match the conditions under which the maps are being run when played in PrBoom+. Freelook/aim and infinite height disabled (in your case) would be the worst offenders to the aforementioned conditions, and then there's also things like autoaim that factors into this as well. If you can validate your run by pulling it off in Prboom+ 2.5.1.5 (or 2.5.1.4-k), using complevel 11, then you have a baseline from which your run can be put into a competitive perspective.

EDIT: Not saying Nevanos's run can't be improved on, but doing improvements under the same conditions would probably be a good way to do it.

Edited by Nine Inch Heels

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I haven't played vanilla Doom in 8 years and my skill level without vertical mouselook is much lower than with. There's no point in me spending a few months relearning Doom followed by trying to recreate that run when there are a lot of players way better than me (pretty much everyone in this thread) that can get much better times than I ever could. Never implied I'm pretending to submit something, just posted footage of an improved strategy that should work unless Cacodemons climb up much slower in PrBoom than ZDoom.

I'll tackle MAP06 next, the current route for 11:32* looks suboptimal.

Edited by tchkb
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8 minutes ago, tchkb said:

There's no point in me spending a few months relearning Doom followed by trying to recreate that run when there are a lot of players way better than me (pretty much everyone in this thread) that can get much better times than I ever could.

Not necessarily agree with this. It's nice to show your thoughts, so time doesn't always mean something. Yeah, probably people would think why submit a slower run than the existed record... but what's the point beating the current record with mouse look? It doesn't make sense to me either. 

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1 hour ago, tchkb said:

I haven't played vanilla Doom in 8 years and my skill level without vertical mouselook is much lower than with. There's no point in me spending a few months relearning Doom followed by trying to recreate that run when there are a lot of players way better than me (pretty much everyone in this thread) that can get much better times than I ever could.

Based on the footage you kindly provided, I think you have some serious gameplay prowess. I would really like to encourage you to at least consider trying it.

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On 4/26/2017 at 10:24 PM, rdwpa said:

Map 20 UV-Max in 6:20 

^ 5:44

 

 

va20-544.zip

 

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On 8/16/2017 at 8:29 AM, rdwpa said:

Map 28 UV-Max in 9:30

 

^ 9:04

 

va28-904.zip

 

Considering a max of 24 or a -fast of 27 next. :)

 

Edited by rdwpa
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