pcorf Posted April 21, 2015 Adding a monster to Doomed Space Wars. But no matter what I do I keep running into problems and it keeps crashing on startup. Double checked everything and I know it is 100% correct. What do I do, remove it? FRUSTRATING! 0 Share this post Link to post
Gez Posted April 21, 2015 Just before the "Pain:" state label, you have a SIKT See which I guess should be Goto See. ZDoom interprets "See" as the sprite frame sequence, and then it expects to find the state duration but gets the Pain label. 0 Share this post Link to post
pcorf Posted April 21, 2015 Gez said:Just before the "Pain:" state label, you have a SIKT See which I guess should be Goto See. ZDoom interprets "See" as the sprite frame sequence, and then it expects to find the state duration but gets the Pain label. Tried everything and now I get this: R_InstallSprite: Sprite SIKT frame A is missing rotations. Getting closer to giving up. 0 Share this post Link to post
Gez Posted April 21, 2015 That means you have, for example, something like SIKTA1 but not SIKTA2, SIKTA3, SIKTA4, SIKTA5, etc. 0 Share this post Link to post
pcorf Posted April 21, 2015 Gez said:That means you have, for example, something like SIKTA1 but not SIKTA2, SIKTA3, SIKTA4, SIKTA5, etc. They are all in there. And I am getting VERY frustrated. I've tried everything. It shows up in Doom Builder no worries. I think I will remove the monster and sprites from wad and delete all decorate info. 0 Share this post Link to post
pcorf Posted April 21, 2015 This is a grey hell knight. BOSS is now SIKT. I am very sure this is all correct. But Zdoon does not care, not one bit. ACTOR Sithhellknight : BaronOfHell 30069 { Health 750 -BOSSDEATH Speed 8 Radius 24 PainChance 50 Mass 1000 Meleedamage 15 +FLOORCLIP SeeSound "sith/sight" PainSound "sith/pain" DeathSound "sith/death" ActiveSound "sith/active" MeleeSound "baron/melee" REACTIONTIME 8 MONSTER Obituary "%o cound not hide from the Sith Hell Knight's plasma." HitObituary "%o was zapped lifeless by a Sith Hell Knight." States { Spawn: SIKT AB 10 A_Look Loop See: SIKT AABBCCDD 10 A_Chase Loop Melee: SIKT EF 8 A_FaceTarget SIKT G 8 A_MeleeAttack Goto See Missile: SIKT EF 8 A_FaceTarget SIKT G 8 A_BruisAttack Goto See Pain: SIKT H 2 SIKT H 2 A_Pain Goto See Death: SIKT I 8 SIKT J 8 A_Scream SIKT K 8 SIKT L 8 A_Fall SIKT MN 8 SIKT O -1 Stop Raise: SIKT ONMLKJI 8 Goto See } } 0 Share this post Link to post
pcorf Posted April 21, 2015 I copied the info from a monster in another wad and renamed it to SITK and still no help. I have no choice but to delete now. So bloody frustrating when all the info is correct and I have double checked everything. 0 Share this post Link to post
Obsidian Posted April 21, 2015 Maybe upload an example? It's easier to deduce what's wrong if it's in front of you. 0 Share this post Link to post
pcorf Posted April 21, 2015 Obsidian said:Maybe upload an example? It's easier to deduce what's wrong if it's in front of you. Here is the possible problem. It is like this in the wad. SIKTA1 SIKTA2 SIKTA3 SIKTA4 SIKTA5 But it should be like this. SIKTA1 SIKTA2A8 SIKTA3A7 SIKTA4A6 SIKTA5 0 Share this post Link to post
scifista42 Posted April 21, 2015 Don't rant about giving up so easily. Wads, sprites and DECORATE codes don't hate you and they don't try to put you down. There must exist a solution, and it's probably trivial. This kind of technical problem is usually caused by a small oversight and is easy to fix once you find it out. EDIT: ^Yes, that's the problem - all rotation numbers 1-8 must be present. Only numbers 1-5 obviously aren't enough. 0 Share this post Link to post
pcorf Posted April 21, 2015 scifista42 said:Don't rant about giving up so easily. Wads, sprites and DECORATE codes don't hate you and they don't try to put you down. There must exist a solution, and it's probably trivial. This kind of technical problem is usually caused by a small oversight and is easy to fix once you find it out. EDIT: ^Yes, that's the problem - all rotation numbers 1-8 must be present. Only numbers 1-5 obviously aren't enough. Yep its fixed and working perfectly. Silly me. We learn new things every day. 0 Share this post Link to post