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Cire

Zauberer

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Thanks Snakecharmer, I'll be sure to check it out. I'll also drop by when I have the time. Never used IRC before, guess I'll setup a client at my home computer.

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On 2017-10-02 at 5:43 PM, Voros said:

How about Discord instead?

Well, sure if anyone want to do that be my guest. I'm a bit skeptic to Discord because it's exactly like IRC but with lots of emojis. There is also vendor lock-in and the risk of them mining/selling your data for strange purposes, but perhaps that's just me :)

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Possible quartz flask (ptn2*):

ptn2a0.png.7b62313dc22c0bca3fc3139f6edcf1dc.pngptn2b0.png.79e196d9a990c20b2e202d185bf7bf49.pngptn2c0.png.2c6f0b4c4371ac320124565719e7330b.png

ptn2.gif.c4c6fa943994f00d36a8c9a473ec418c.gif

 

20 hours ago, Cire said:

Thanks Snakecharmer, I'll be sure to check it out. I'll also drop by when I have the time. Never used IRC before, guess I'll setup a client at my home computer.

Yeah do that, there is also a webchat, perhaps I should have mentioned that :)

http://webchat.quakenet.org/

 

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That quartz flask looks nice, I'll add it shortly. And thanks for saying there's a webchat, guess that'll be simpler to use. :)

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On 10/4/2017 at 6:50 PM, Snakecharmer said:

Possible quartz flask (ptn2*):

ptn2a0.png.7b62313dc22c0bca3fc3139f6edcf1dc.pngptn2b0.png.79e196d9a990c20b2e202d185bf7bf49.pngptn2c0.png.2c6f0b4c4371ac320124565719e7330b.png

ptn2.gif.c4c6fa943994f00d36a8c9a473ec418c.gif

 

Yeah do that, there is also a webchat, perhaps I should have mentioned that :)

http://webchat.quakenet.org/

 

I'm sure these transparent objects are drawn differently

https://pikishi.deviantart.com/art/Gemstone-Tutorial-196103236

https://pikishi.deviantart.com/art/Crystals-Progress-Tutorial-202585015

here is my edit

flask.png

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Yeah, seems like an improvement to me, probably similar to what Snakecharmer originaly had in mind? Perhaps someone can animate it too?

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Thanks Nikita, shading is hard sometimes.

 

Here is a version with rising bubbles:

n-ptn2a0.png.c5d3f3d6c3d5f73b2a1d7156bbcca65d.pngn-ptn2b0.png.895deb9748514315baa201103799c9f7.pngn-ptn2c0.png.60553894162764be1501c0fe6affb2f4.png

ptn2.gif.fa346e08ea18a615e53cb069c7a2a4da.gif

 

Here is also an Amulet of Warding (arm4). It has only one frame in Hexen so it's one frame here too:

arm4a0.png.3b3a29cc3c4390d287823954a6efc984.png

arm4a0-large.png.c78aaa9d3e21e9f66ffe3ccdb20b2ad0.png

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trying to extract/explode zaub.wad with deutex and I get

 

E TX13 TEXTURE2: too many textures (1919895099/8192)

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On 10/12/2017 at 10:37 AM, Cire said:

Ok, I'm hospitalized atm, will have a look at it when I get home. 

Really sorry to read this, hope you get better soon.

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On 10/12/2017 at 9:37 AM, Cire said:

Ok, I'm hospitalized atm, will have a look at it when I get home. 

 

Was really shocked to read this. Don't worry about it, get well and best wishes!

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What gave you that thought? Projects like these are immortal and never dies. You'll come to realize that when you understand the free/libre/open source concept. 

Anyway. I'm back at the mental ward for the time being. However, I'll son be released again, and then I can become more active again. Hopefully. 

I'll add Nikita sadkov's sounds when i get home. I guess I'll thank him here,  as it's obviously not possibly to do so in The original thread. That's all for now,  I guess...

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I want to see that Strife get it's own open content replacement project.

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@Apaul27 There was an attempt at such a Project but it basically didn't really get anywhere afaik. There was a discussion thread here:

 and also here where there was also a very incomplete placeholder PWAD released here:

 

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Posted (edited)
On 28/11/2017 at 3:49 PM, Jon said:

trying to extract/explode zaub.wad with deutex and I get

 

E TX13 TEXTURE2: too many textures (1919895099/8192)

 

FWIW I poked at this a bit more, the issue is the TEXTURE2 lump is some kind of source format, rather than the binary format expected by hexen (and tools):

 

>>> wad = open("zaub.wad").read()
>>> t2 = wad[65971:65971+126]
>>> print t2
;Format of textures:
;TextureName    Width   Height
;*      PatchName       Xoffset Yoffset
POOT                    64      64
*       W_240           0       0
;End

Ah the format is likely the deutex format.

Edited by Jon

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True that. But I made a proper placeholder IWAD based on the original one leilei made for blasphemer with my own created texture definitions. Will upload it later when I get back to my home computer

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