Nikita_Sadkov Posted August 10, 2015 raymoohawk said:im already designing a replacement for the malotaur, i just havent figured out the pallete yet http://orig13.deviantart.net/3a5a/f/2015/221/9/d/champion_by_raymoohawk-d94yhu2.gif Yeah. That is great design, yet still hinting at the minotaur's origins. Although I find it a little hard to read the flail's head from the right frame. A little more contrast on the borders would solve it. The palette is one of the trickiest and easiest to get screwed part of the design. One have to decide on it completely, before doing any most of the work. The one to the left looks closer to Hexen's palette for monsters, although still too bright. The Hexen-brightness monster would look something like Although nothing is forcing the artist to use the same palette as Hexen. After all, Palettes are stored in WADs and don't require additional engine modifications. Although exaggeratedly bright palette will make it look like Golden Souls 3. 0 Share this post Link to post
Cire Posted August 10, 2015 New version is up with a few graphical changes by myself and some of the recent submissions of this thread (see log at GitHub for a few more details). 0 Share this post Link to post
Nikita_Sadkov Posted August 12, 2015 I've drawn a placeholder for stalker (swamp monster) replacement: it is just a head, intended for some Cthulhu-style monster. Although you can use it for textures or maybe weapon. I'm lazy to do any future work on it (and I'm worthless at animation), so anyone is free to pick it up. 0 Share this post Link to post
raymoohawk Posted August 13, 2015 both of the images i uploaded where already in hexen pallete, the pallete is needed for pwad compatability 0 Share this post Link to post
Cire Posted August 13, 2015 I also want to clarifiy that my friend Björn Dahle is part of the team, and is working on the story and helping with ideas. EDIT: I'm also thinking that when Zauberer is more complete, making a Zauberer specific mod on the Zandronum Engine or something with more advanced functions and expanded number of enemy types so we can have both the good and evil sides. 0 Share this post Link to post
Nikita_Sadkov Posted August 23, 2015 Tried to improve the http://opengameart.org/content/rpg-boss-brown-mummy sprite, which is public domain. it can serve as a throw-in replacement for bishop, heresiarch or reiver. 0 Share this post Link to post
Catoptromancy Posted August 23, 2015 Nikita_Sadkov said:Tried to improve the http://opengameart.org/content/rpg-boss-brown-mummy sprite, which is public domain. it can serve as a throw-in replacement for bishop, heresiarch or reiver. http://i.imgur.com/xG8Djlr.png "All assets I created for these projects are now published for free commercial and uncommercial use." If Zauberer wants a license similar to Freedoom's this wont work. 0 Share this post Link to post
Nikita_Sadkov Posted August 24, 2015 In case somebody needs a genie, I've made a placeholder sprite: Although it is stereotypical and doesn't look evil enough. 0 Share this post Link to post
jute Posted August 24, 2015 Catoptromancy said:"All assets I created for these projects are now published for free commercial and uncommercial use." If Zauberer wants a license similar to Freedoom's this wont work. Why? It's public domain - it will work with any and all licenses. 0 Share this post Link to post
Nikita_Sadkov Posted August 25, 2015 Catoptromancy said:"All assets I created for these projects are now published for free commercial and uncommercial use." If Zauberer wants a license similar to Freedoom's this wont work. The license on the right clearly states "Public Domain" (CC0), so you can completely ignore the message. 0 Share this post Link to post
raymoohawk Posted August 25, 2015 its probably better to consult with the uploader, just to confirm. as you know some people select the wrong option when uploading to OGA 0 Share this post Link to post
Catoptromancy Posted August 25, 2015 https://creativecommons.org/about/cc0 I guess it works. 0 Share this post Link to post
Nikita_Sadkov Posted August 25, 2015 raymoohawk said:its probably better to consult with the uploader, just to confirm. as you know some people select the wrong option when uploading to OGA The whole point of OGA and CC is to avoid tracking author and asking permission. In most cases locating author will be impossible or the author will just get annoyed and won't answer. 0 Share this post Link to post
raymoohawk Posted August 25, 2015 that doesn’t prevent people from uploading things claiming it is under one license when it is in fact not. you have experience doing that remember? although i suppose i am overreacting, not everyone is going to be like you after all 0 Share this post Link to post
Nikita_Sadkov Posted August 25, 2015 raymoohawk said:that doesn’t prevent people from uploading things claiming it is under one license when it is in fact not. you have experience doing that remember? although i suppose i am overreacting, not everyone is going to be like you after all I was banned on OGA due to submitting sprites from commons.wikimedia.org, which are formally CC BY-SA and copyright holders confirmed that through OTRS. Regarding submitting Freedoom sprites to OGA, the BSD license is compatible with CC BY-SA, so people using BSD assets under the condition of CC BY-SA won't get into troubles. Although not the other way around, because CC BY-SA has anti-DRM measures. 0 Share this post Link to post
Cire Posted September 28, 2015 A suggestion would be to have a similar style on some levels like Chapter II in Scythe 2. 0 Share this post Link to post
WhiteMagicRaven Posted October 29, 2015 Its my first attempt to making sprites. Will be good if it used in Zauberer or Blasphemer or somewhere else =) 0 Share this post Link to post
MrFlibble Posted October 29, 2015 I guess the shadows should be removed though, as to not hint at any light source, which might not coincide with the lighting of the level areas where this sprite may be positioned. 0 Share this post Link to post
Cire Posted October 29, 2015 Yes, I agree with you Mr. Flibble, though I don't think that's something I can manage to do myself. 0 Share this post Link to post
WhiteMagicRaven Posted November 3, 2015 There is some works from my grandfather and my mother, they allow to use it in games. =) Preview https://yadi.sk/d/w6MTrQr0kDTUw Hi-resolution https://yadi.sk/d/Cyz8tlu4kDT9L If some have mood you can extract from these images a lot of good resources. 0 Share this post Link to post
Cire Posted November 22, 2015 Regarding the "The Ten Gates" mapset concept I posted earlier, me and Björn are proposing the following names for the levels in the set: Map01: The Entrence of Amenti Map02: River of Blood Map03: Pits of Fire Map04: Desert of Rostau (Realms of Sokar) (the first Apep (Korax replacement) boss battle will take place here) Map05: Caves of Sokar Map06: Hall of Judgement (boss battle with Ammit the Devourer (one of the miniboss replacements) Map07: The Cursed City of Thephet-Sheta Map08: The Dark Fortress Map09: Halls of Agony (Second Apep boss battle) Map10: The Serpent Spire (Final Apep boss battle) Ammit concept: 333 Proposed mage name: Sokar the Undying, Lord of Rostau Mage concept: Green-skinned mummy wielding a staff 0 Share this post Link to post
Cire Posted December 3, 2015 Apologies for the double post. I was thinking of how Freedoom from the beginning had the Demo/Shareware goal and that would be something to perhaps consider in Zauberer? So would it be a good idea to try to make a four level Zauberer demo or something first and Before expanding on it to make the full game and then even farther in the future maybe a Deathkings replacement? Since it isn't attracting that many contributors, which makes the progress rather slow paced at the moment. That's why I suggest this idea. Comments or additional ideas appreciated as Always. 0 Share this post Link to post
Angry Saint Posted December 3, 2015 Was there a shareware version of the original Hexen? 0 Share this post Link to post
Angry Saint Posted December 3, 2015 I didn't know this. Now I read that the demo was the first hub without the guardian of steel. Maybe for the Zauberer demo we could put a complete hub. 0 Share this post Link to post
Cire Posted December 3, 2015 Yup, that would make more sense. Never really understood why they left out GoS from the demo hub. 0 Share this post Link to post