Patrol1985 Posted April 25, 2015 I know Sgt. Mark IV is notorious for some of his opinions and past statements, but I'm impressed by his dedication to the Brutal Doom project. I tried previous versions and didn't like them, because I considered them to be too off-balanced with official IWADs, but I will try to approach the new version with open mind and no prejudice. Here's the trailer (released yesterday): https://www.youtube.com/watch?v=oSzYliSASKc 0 Share this post Link to post
Patrol1985 Posted April 25, 2015 Breezeep said:oh boy here we go. Like I said, I will try to approach the mod with an open mind. A significant amount of work went into the new version judging by the trailer so I intend to give it a chance despite everything that has been said here ad nauseam about both the mod and the author 0 Share this post Link to post
snapshot Posted April 25, 2015 I'll say "Cool" before someone comes to say shit about Brutal love . *_* 0 Share this post Link to post
joe-ilya Posted April 25, 2015 Better a dozens than the previous versions. 0 Share this post Link to post
Memfis Posted April 25, 2015 I think it's awesome how big a Doom mod got and I congratulate Mark for that. 0 Share this post Link to post
Deleted_Account Posted April 25, 2015 I think I'll just wait for Doom 4. 0 Share this post Link to post
Fredrik Posted April 25, 2015 What is the purpose of the bladder that wobbles left and right under the shotgun? 0 Share this post Link to post
scifista42 Posted April 25, 2015 ^It simply waves in air for a brief moment as you've moved the gun. Motion for the sake of cool factor, I suppose. 0 Share this post Link to post
Touchdown Posted April 25, 2015 Is this compatible with Brutal Doom? Oh wait... 0 Share this post Link to post
PRIMEVAL Posted April 25, 2015 This actually looks a lot better than a good handful of the previous versions. The carry strap on the Shotty is a nice touch and the way the Baron picked up that barrel and threw it at the player is neat. Also, lol @ kicking a zombieman over the edged to his death. 0 Share this post Link to post
Marnetmar Posted April 25, 2015 Uhh can someone explain to me how this is different than every other version of Brutal Doom 0 Share this post Link to post
Woolie Wool Posted April 25, 2015 Uh the guns akimbo, the barrel throwing, more environmental interactivity, more sprites, that stupid chainsaw, and basically everything in the trailer? Also I think it's shipping with its own megawad. 0 Share this post Link to post
axdoomer Posted April 25, 2015 I saw a baron throwing a barrel. Impressive, I must say the AI is becoming better and better. 0 Share this post Link to post
Armaetus Posted April 25, 2015 If I still liked the mod, I would be excited but I'm not. RDND is my new baby now. 0 Share this post Link to post
Pirx Posted April 25, 2015 hey, brutal doom is cool. just don't take it serious. 0 Share this post Link to post
purist Posted April 25, 2015 I was expecting a bigger difference to the previous versions. I'll probably give it a try but I expect I'll be turned off by the difference in gameplay to the original game. 0 Share this post Link to post
AD_79 Posted April 25, 2015 I'm pretty sure my opinion on Brutal Doom isn't changing anytime soon. ...Although dual-wielding plasma guns is pretty boss. 0 Share this post Link to post
Linguica Posted April 25, 2015 I hear it's actually going to include a full megawad level set with it, which interests me, since it presumably will be actually designed to play well with Brutal Doom. 0 Share this post Link to post
Gothic Posted April 25, 2015 That shotgun carry strap looks really awkward to look at. 0 Share this post Link to post
TMD Posted April 25, 2015 Fredrik said:What is the purpose of the bladder that wobbles left and right under the shotgun? Darkwing Duck is in this wad? 0 Share this post Link to post
Deleted_Account Posted April 25, 2015 Gothic said:That shotgun carry strap looks really awkward to look at. It's like the shotgun has a ballsack now. 0 Share this post Link to post
axdoomer Posted April 25, 2015 Piper Maru said:It's like the shotgun has a ballsack now. I agree. Looks weird. 0 Share this post Link to post
Defsan Posted April 25, 2015 The baron throwing the barrel reminded me of the zombies in Half-Life 2. It's a nice touch, and I enjoy seeing changes in AI. Other than that, no amount of wobbly straps will make me interested. 0 Share this post Link to post
an_mutt Posted April 25, 2015 I was going to make a joke that the carry straps look like testicles, and then an annotation in the video tries to tell me they aren't testicles! If you have to point out your creation isn't a testicle, then you should make it not look like a testicle. 0 Share this post Link to post
Jaxxoon R Posted April 25, 2015 I'll give Mark one thing: He has a good grasp of gamefeel, and manages to give most actions a rather satisfying weight and presence. The simplest way to fix the carry strap would probably be to make it thinner and make it swing farther so the gap in the loop is more visible. 0 Share this post Link to post