Catoptromancy Posted May 4, 2015 Committed http://www.geocities.ws/catodemos/freedoom/catoptromancy/map31.wad Enabled secret exit, Add DM player starts and items. Committed http://www.geocities.ws/catodemos/freedoom/random/tarin_map08__map02.wad Adjust and playtest skill 2 and 3, Add DM player starts and items. Committed http://www.geocities.ws/catodemos/freedoom/catoptromancy/cato_01c.wad 7 powerups added, some more ammo, remove archvile jump secret, make BFG secret much easier to find. Committed http://www.geocities.ws/catodemos/freedoom/catoptromancy/map18.wad Implement and fully playtest skill 2 and 3. Add DM player starts and items, bot and server testing. Committed http://www.geocities.ws/catodemos/freedoom/z0k/map15o_c3.wad z0k's map, Adjust and fully playtest skill 2 and 3. Add DM player starts and items, bot and server testing. Used "Multiplayer tagged, Not Cooperative" tags on "teleporter destinations" to teleport only DM players to keep them within a DM area. Committed http://www.geocities.ws/catodemos/freedoom/z0k/map28_c3.wad z0k's map, Fixed routes and pits, Adjust and fully playtest skill 2 and 3. Add DM player starts and items. Used "Multiplayer tagged, Not Cooperative" tags on "teleporter destinations" to teleport only DM players to keep them within a DM area. Committed http://www.geocities.ws/catodemos/freedoom/catoptromancy/map22_c1.wad Massively adjust and playtest skill 2, skill 3 playtest and adjustments, Add DM starts and items. Committed http://www.geocities.ws/catodemos/freedoom/random/map16_c1.wad Lighten up skill 2 mostly. Playtest skill 2 and 3. Already had DM starts and items. 0 Share this post Link to post
DragonMorpheus Posted May 8, 2015 In MAP28, there's a missing texture in the exit room. It's on the back wall towards the right, near the right pillar. 0 Share this post Link to post
Catoptromancy Posted May 8, 2015 Actually that was an overlapping vertex. Updated link with fix. Nice find! 0 Share this post Link to post