invictius Posted May 4, 2015 I'm having trouble with doomrl (the addon for doomrpg, not the standalone game). I'm trying to figure out why non-stock weapons aren't given with the give all command. I have most of the decorate script here: http://pastebin.com/cYcMy1eq Typing in really long weapon names is very tedious. Here are some examples of what I'm trying to summon/give: RLRealityDistortionArray RLBaronBlaster RLSilencedPistol RLShredderPistol RLElephantGun 0 Share this post Link to post
scifista42 Posted May 4, 2015 invictius said:I have most of the decorate script here: http://pastebin.com/cYcMy1eqThe most important part is missing: The definitions of the abovementioned weapons. Troubleshooting the problem will be hard without them. One idea: If they have WEAPON.CHEATNOTWEAPON flag, they would not be given to the player through "give all", but they would be through "give everything". EDIT: Oh, I see now. The entire code seems to contain all weapons in one weapon, via the dark art of dynamically given/taken dummy inventories. No wonder it doesn't simply work with the cheat. 0 Share this post Link to post
invictius Posted May 4, 2015 scifista42 said:but they would be through "give everything". Thanks, that worked, I didn't even know there was such a command. The following is a long shot, but: I'm trying to run doomrpg with roguelike monsters, but I'm getting this error: Script error, ":D_ADEMON.dat" line 46: Invalid state parameter a_setspeed All wads are present, and this is my command line argument: X:\gzdoom_2\gzdoom.exe -file "DoomRL Arsenal Beta 7.94.wad" "DoomRL HUD.wad" "DoomRL Monsters Beta 5.2.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal DoomRPG\DoomRPG-RLMonsters As specified here: https://github.com/Kyle873/DoomRPG/wiki Not sure what I'm doing wrong. 0 Share this post Link to post
scifista42 Posted May 4, 2015 See A_SetSpeed: The page mentions compatibility only with certain development versions of ZDoom. 0 Share this post Link to post
invictius Posted May 4, 2015 scifista42 said:See A_SetSpeed: The page mentions compatibility only with certain development versions of ZDoom. Do I need to compile it? 0 Share this post Link to post
Edward850 Posted May 5, 2015 No, you need a development version of GZDoom. And GZDoom specifically, as that's what DoomRPG is designed for. 0 Share this post Link to post
invictius Posted May 6, 2015 Edward850 said:No, you need a development version of GZDoom. And GZDoom specifically, as that's what DoomRPG is designed for. I can get it working, with doomrl weapons but not monsters. Here's my command line: E:\grpg\gzdoom.exe file "DoomRL Arsenal Beta 7.94.wad" "DoomRL HUD.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal "DoomRL Monsters Beta 5.2.wad" 0 Share this post Link to post
Edward850 Posted May 6, 2015 You're missing DoomRPG\DoomRPG-RLMonsters. 0 Share this post Link to post
invictius Posted May 6, 2015 Edward850 said:You're missing DoomRPG\DoomRPG-RLMonsters. I've inserted that folder from the doomrpg master. Now I'm getting multiple errors like this: Parent type 'RLCyberneticMancubusReborn' not found in RLCyberneticMancubusRebornRPG Script error, ":actors/DoomRL/MonstersReborn.txt" line 161: Replaced type 'RLCyberneticMancubusReborn' not found for RLCyberneticMancubusRebornRPG Here are the contents of my doomrpg-rlmonsters folder: Directory of E:\grpg\DoomRPG\DoomRPG-RLMonsters 06/05/2015 04:05 PM <DIR> . 06/05/2015 04:05 PM <DIR> .. 06/05/2015 03:56 PM <DIR> actors 02/05/2015 04:07 PM 124 DECORATE.txt 02/05/2015 04:07 PM 59 DRPGINFO.txt 02/05/2015 04:07 PM 15,161 GLDEFS.txt 02/05/2015 04:07 PM 6,740 MAPINFO.txt 06/05/2015 04:05 PM 0 mons.txt 5 File(s) 22,084 bytes Directory of E:\grpg\DoomRPG\DoomRPG-RLMonsters\actors 06/05/2015 03:56 PM <DIR> . 06/05/2015 03:56 PM <DIR> .. 06/05/2015 03:56 PM <DIR> DoomRL 0 File(s) 0 bytes Directory of E:\grpg\DoomRPG\DoomRPG-RLMonsters\actors\DoomRL 06/05/2015 03:56 PM <DIR> . 06/05/2015 03:56 PM <DIR> .. 02/05/2015 04:07 PM 4,214 HellSpawners.txt 02/05/2015 04:07 PM 23,128 Monsters.txt 02/05/2015 04:07 PM 3,913 MonstersReborn.txt 3 File(s) 31,255 bytes 0 Share this post Link to post