Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

ACS/doomrl question

Recommended Posts

I'm having trouble with doomrl (the addon for doomrpg, not the standalone game). I'm trying to figure out why non-stock weapons aren't given with the give all command. I have most of the decorate script here: http://pastebin.com/cYcMy1eq

Typing in really long weapon names is very tedious. Here are some examples of what I'm trying to summon/give:


Share this post

Link to post
invictius said:

I have most of the decorate script here: http://pastebin.com/cYcMy1eq

The most important part is missing: The definitions of the abovementioned weapons. Troubleshooting the problem will be hard without them.

One idea: If they have WEAPON.CHEATNOTWEAPON flag, they would not be given to the player through "give all", but they would be through "give everything".

EDIT: Oh, I see now. The entire code seems to contain all weapons in one weapon, via the dark art of dynamically given/taken dummy inventories. No wonder it doesn't simply work with the cheat.

Share this post

Link to post
scifista42 said:

but they would be through "give everything".

Thanks, that worked, I didn't even know there was such a command.

The following is a long shot, but: I'm trying to run doomrpg with roguelike monsters, but I'm getting this error:

Script error, ":D_ADEMON.dat" line 46:
Invalid state parameter a_setspeed

All wads are present, and this is my command line argument: X:\gzdoom_2\gzdoom.exe -file "DoomRL Arsenal Beta 7.94.wad" "DoomRL HUD.wad" "DoomRL Monsters Beta 5.2.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal DoomRPG\DoomRPG-RLMonsters

As specified here: https://github.com/Kyle873/DoomRPG/wiki

Not sure what I'm doing wrong.

Share this post

Link to post
Edward850 said:

No, you need a development version of GZDoom.

And GZDoom specifically, as that's what DoomRPG is designed for.

I can get it working, with doomrl weapons but not monsters. Here's my command line: E:\grpg\gzdoom.exe file "DoomRL Arsenal Beta 7.94.wad" "DoomRL HUD.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal "DoomRL Monsters Beta 5.2.wad"

Share this post

Link to post
Edward850 said:

You're missing DoomRPG\DoomRPG-RLMonsters.

I've inserted that folder from the doomrpg master. Now I'm getting multiple errors like this:

Parent type 'RLCyberneticMancubusReborn' not found in RLCyberneticMancubusRebornRPG
Script error, ":actors/DoomRL/MonstersReborn.txt" line 161:
Replaced type 'RLCyberneticMancubusReborn' not found for RLCyberneticMancubusRebornRPG

Here are the contents of my doomrpg-rlmonsters folder:

Directory of E:\grpg\DoomRPG\DoomRPG-RLMonsters

06/05/2015 04:05 PM <DIR> .
06/05/2015 04:05 PM <DIR> ..
06/05/2015 03:56 PM <DIR> actors
02/05/2015 04:07 PM 124 DECORATE.txt
02/05/2015 04:07 PM 59 DRPGINFO.txt
02/05/2015 04:07 PM 15,161 GLDEFS.txt
02/05/2015 04:07 PM 6,740 MAPINFO.txt
06/05/2015 04:05 PM 0 mons.txt
5 File(s) 22,084 bytes

Directory of E:\grpg\DoomRPG\DoomRPG-RLMonsters\actors

06/05/2015 03:56 PM <DIR> .
06/05/2015 03:56 PM <DIR> ..
06/05/2015 03:56 PM <DIR> DoomRL
0 File(s) 0 bytes

Directory of E:\grpg\DoomRPG\DoomRPG-RLMonsters\actors\DoomRL

06/05/2015 03:56 PM <DIR> .
06/05/2015 03:56 PM <DIR> ..
02/05/2015 04:07 PM 4,214 HellSpawners.txt
02/05/2015 04:07 PM 23,128 Monsters.txt
02/05/2015 04:07 PM 3,913 MonstersReborn.txt
3 File(s) 31,255 bytes

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now