Xindage Posted May 10, 2015 After knowing by chungy that map was bad due a area being like e1m9 mirror because of baron of hell, i've reworked on the map totally making everything looks new and better textured. http://www.geocities.ws/protox/FreeDoom/FreeDoom1/e2m1_p4.wad Any Feedback will be very usefull. 0 Share this post Link to post
fabian Posted May 11, 2015 A very nice map, I really liked it! Though, I found it a bit hard for an E2M1. Starting with a pistol facing two demons and then a dozen shotgunners and imps, I felt boldly underpowered. Also, it would be nice if just one key was strictly required to finish the map and the other one opened an alternative route which gives e.g. a stronger weapon? 0 Share this post Link to post
Xindage Posted May 11, 2015 fabian said:A very nice map, I really liked it! Though, I found it a bit hard for an E2M1. Starting with a pistol facing two demons and then a dozen shotgunners and imps, I felt boldly underpowered. Also, it would be nice if just one key was strictly required to finish the map and the other one opened an alternative route which gives e.g. a stronger weapon? I only edited the map in the way they was before and before they was more hard by begin very high tier monsters also the game is supposed to be hard on hard skill, catoptomancy make some edits in game that is going to make more easy skill 1 & 2 but hard is still hard so try they version when he post here. 0 Share this post Link to post
fabian Posted May 11, 2015 I just realized that I've never played Freedoom's E2M1 before and believed the map was all new. /o\ 0 Share this post Link to post
Xindage Posted June 4, 2015 C2M1 Captromancy + Protox Version 3 http://www.geocities.ws/protox/FreeDoom/FreeDoom1/e2m1_c3.wad Includes Catoptromancy skill improvements, and mine updates in e2m1 entirely, behind the big plataform, now i give it a new begin when i'll see a broken way and you're forced to fall there, also the begging area is like the c1m8 exit. STILL DONT FINAL due needing deathmatch tweaks. check out :D 0 Share this post Link to post
Xindage Posted August 13, 2015 Sorry double post, this fix is based on dev freedoom1, catoptromancy find out a way to exploit blue key whit sr50 so i have to make it more hard, now you cant reach blue key ever whit rocket launch... http://www.geocities.ws/protox/FreeDoom/FreeDoom1/e2m1_p4.wad 0 Share this post Link to post