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tempdecal.wad

Doombuilder 2 Specific object position

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I assume you mean Things (and not vertices etc.).

In Doom Builder 2, you cannot manually input coordinates of a Thing, neither before, not after placing it.

In GZDoom Builder, you can input coordinates of an already placed Thing, by altering X/Y properties in the thing's properties. I don't think you can input them before placing the Thing.

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scifista42 said:

In GZDoom Builder, you can input coordinates of an already placed Thing, by altering X/Y properties in the thing's properties. I don't think you can input them before placing the Thing.

That's what i'm talking about.
*My map format is UDMF,Thanks for the tip .

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As I've found out, the map format actually doesn't matter. Doom Builder 2 never allows you to input X/Y coordinates of a thing (in neither map format), whereas GZDoom Builder always does so (in any map format).

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scifista42 said:

Doom Builder 2 never allows you to input X/Y coordinates of a thing (in neither map format), whereas GZDoom Builder always does so (in any map format).

I will always use GZDB from now on Since it also support Vanilla format ;), Thanks for the info .

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