SYS Posted May 21, 2015 So after a coop session of DOOM2 with my friend we fire up Heretic. All the weapons flagged multiplayer are displaying in the coop game. I disable the command through the menu - does not work, I put it through the console - does not work. I exit heretic and we play doom2 for laughs. Now Doom2 has the exact same problem. I was able to fix doom2 by disabling and exiting Doom2 and it seems to have saved. But whenever I go into Heretic everything is fucky. I add sv_noweaponspawn=1 to the .ini under [Heretic.LocalServerInfo]. When I launch it in single player the config will display spawn multi weapons as "no" in gameplay options. When I close and launch the game again it will be displayed as yes and sv_noweaponspawn=1 will be missing from [Heretic.LocalServerInfo]. So before launching the multiplayer.bat gzdoom heretic.wad -netmode 0 -host 2 -extratic -dup 1 -skill 4 I re-update the zdoom.user.ini with sv_noweaponspawn=1 under [Heretic.LocalServerInfo]. Spawn multi weapons is "no" under gameplay options but multiplayer things are still displayed. I haven't been able to find any solutions aside from some guy on zdoom forums removing multiplayer things from the maps, and a Zandronum thread http://zandronum.com/tracker/view.php?id=1282 where some guy can't reproduce the issue and said it works for him. Running latest version of GZDoom 1.8.2 on host & client. Any ideas peeps? 0 Share this post Link to post
Edward850 Posted May 21, 2015 sv_noweaponspawn is a DMFLAG, and is not archived or relevant to the INI. You need to set it as a launch parameter. Edit: Wait, Heretic co-op, not Hexen. :V From what I just tested, in the latest ZDoom this is actually working. You might want to actually try again with the latest version as suggested below. SYS said:GZDoom 1.8.2 on host & client. Not on netmode 0, you're not. Although ironically you're supposed to be using 0 anyway (especially with only 2 players). And technically nothing is called "host & client" anyway. 0 Share this post Link to post
Graf Zahl Posted May 21, 2015 SYS said:Running latest version of GZDoom 1.8.2 on host & client. That's not the latest version. In fact it's ancient. I guess you got fooled by the dead homepage. Better check the DRDTeam forum. 0 Share this post Link to post
SYS Posted May 25, 2015 Sure got fooled alright. That's good to know for next time. Thanks Graf & Edward.Edward850 said:And technically nothing is called "host & client" anyway. Well I know it's peers, but sounds better than peer 1 who sets parameters and waits for peer 2 to join. 0 Share this post Link to post