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Making Ambient Sound get quieter the farther away the player moves from it?

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This is my first time playing with Ambient Sounds and SNDINFO, and I'm having a problem with an alarm sound.

This is my SNDINFO

$ambient 1 DSALARM point random 20.0 50.0 1.0
I then place the Ambient Sound 1 object on my map, and it works and plays the sound.

However, I would like to make it so that the farther the player moves away from this object, the quieter the sound gets... I can't seem to word my search properly to figure out how to find info on how to do this.

Any assistance please?

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So apparently I was making the sound play via the scripts, and the ambient sound object doesn't play a sound at all...

I'm not sure what to do now.

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scifista42 said:

I think you use wrong arguments #2 and #3 in the $ambient command (incorrect number, and not a logical sound name). Look at the syntax reference + first example here: http://zdoom.org/wiki/Ambient_sound#ZDoom and see what they should be like.

Wow that was a laughably easy fix.

 $ambient 1 DSALARM point periodic 2.0 0.7 
Works fine.

Thank you kindly.

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