LittleInferno Posted June 10, 2015 Mode 4, palette #2, high intensity to be specific. I say based off because I probably got some of the colors in the wrong place. (Man, this color palette is so dark you'd be thinking you were playing Doom 3.) http://imgur.com/a/QYmQy Will post a download sometime probably today. 0 Share this post Link to post
Havoc Crow Posted June 10, 2015 Hehe. Doomguy looks like he's got a piggy face (that, or two protruding buckteeth). 0 Share this post Link to post
LittleInferno Posted June 10, 2015 https://mega.co.nz/#!3U4SUJ7A!HFI46nax9PMZQ6-gEQJ6Hw2qKqODdwPJ_d7WgZAEvr0 Requirements: A brain SLADE Say, now you've got CGA.wad! In order to have your game not look like your balls in a grinder and assuming your IWAD is already made a PWAD through a hex editor, make a backup of your "IWAD" first, then open CGA.wad in SLADE. Right-click on "PLAYPAL", go to "Palette", and then add it to custom palettes. Name it anything you want. Then open up your "IWAD" in SLADE. Delete the existing palette and then go to "Archive" > "New" > "PLAYPAL". Scroll down till you find what you named the palette, select it, and press "Ok". Then right click on the new PLAYPAL and go to Palette > Generate Colormaps. Then select every graphic in the "IWAD" (By clicking the first graphic and going to the last one, and then pressing shift and left-clicking) except for flats and then right-click on one of them. Go to Graphic > Convert to and on the current graphic side, click the the list bar (or whatever it is) and select "Doom". Then click "Convert All". For converting flats, do the same as with the normal graphics except at the top, instead of "Doom GFX", select "Doom Flat". Edit: I recommend testing this in the original executable 0 Share this post Link to post
LittleInferno Posted June 10, 2015 A bug: If the normal graphics are converted, VILE frame \ 1 to 8 will just be replaced by 1 to 8. Select the numbers-only Arch-Vile graphics, right click on one of them, click on "Rename", and put VILE\ behind the asterisk. Then do rename each and then put the numbers up to 8. 0 Share this post Link to post
LittleInferno Posted June 10, 2015 I did mode 4, palette 1, high intensity, but it sucks worse than the other one. Here's why: IT'S DARN DARK! 0 Share this post Link to post
gaspe Posted June 10, 2015 LittleInferno said:I did mode 4, palette 1, high intensity, but it sucks worse than the other one. Here's why: IT'S DARN DARK! That's kinda spooky. 0 Share this post Link to post
LittleInferno Posted June 11, 2015 INTRODUCING... DOOM II FOR APPLE II Title screen Map 13. Map 11. Map 7. Map 11. The color palette. If you want the album, here it is: http://imgur.com/a/c0F5u 0 Share this post Link to post
HorrorMovieRei Posted June 11, 2015 These are really cool. Reminds me of that fanmade "port" of Doom for the ZX Spectrum. Although the CGA one is too dark most of the time, but still, pretty rad. 0 Share this post Link to post
Reisal Posted June 11, 2015 Is that an EGA palette for the Apple 2 mockup? 0 Share this post Link to post
LittleInferno Posted June 12, 2015 Late reply to @Glaice from Utah I just recolored the Doom palette to the only 16 sixteen colors available on the Apple II. 0 Share this post Link to post
LittleInferno Posted June 19, 2015 Holy crap, I'm back from Utah. Now I can actually do cool stuff. This is the original MSX color palette. I think it is way dark. http://imgur.com/a/n6Kvu https://mega.co.nz/#!6EI1EKiT!AFuvdw-NEfY8uMBF_9PWG-OTV-rewbc4ozzT4_GNn3M 0 Share this post Link to post
LittleInferno Posted June 19, 2015 So I did CGA mode 5, high intensity, and I think-HOLY SHIT THE STATUS BAR FACE IT LOOKS LIKE A PIG ON CRACK. 0 Share this post Link to post
LittleInferno Posted June 20, 2015 Doom II: Doom 3 Edition. At least there aren't any pigs on crack. (A.K.A RISC OS 2.x and 3.x palette.) 0 Share this post Link to post
taufan99 Posted June 26, 2015 DL link please, also, no Mega, Sendspace only. :3 0 Share this post Link to post
LittleInferno Posted June 26, 2015 taufan99 said:DL link please, also, no Mega, Sendspace only. :3 Why Sendspace only though? 0 Share this post Link to post
Maes Posted June 26, 2015 LittleInferno said:stuff Just....why? When you can you simply load a PWAD that has that the new PLAYPAL and suitably pre-made colormaps, and modify as little as possible without fux-0ring up your IWAD? The ironic thing is that running actual Doom on an actual CGA, EGA or any sort of non-chunky display, would be actually be slower than VGA, because of the planar-chunky conversions required. Having fewer (and shittier) colors would be the least of your problems. The video Linguica posted actually shows real-time (or post-processing?) 4-color dithering, which is another beast altogether, and would be even more impractical to do when CGA or EGA would have mattered. 0 Share this post Link to post
taufan99 Posted June 27, 2015 LittleInferno said:Why Sendspace only though? Because it's one of my favorite uploading websites, and it's actually quite simple. 0 Share this post Link to post
LittleInferno Posted July 7, 2015 DOOM for the Nintendo Virtual Boy Its better than you think! (No, really. Its not that dark as you would think.) Map 1. Map 7. Map 29. Map 11. The color palette. 0 Share this post Link to post
Xeriphas1994 Posted July 8, 2015 LittleInferno said:The color palette. In which port would it be easiest to program a two-camera mode with red and blue versions of this, slightly displaced horizontally? 0 Share this post Link to post
BaronOfStuff Posted July 8, 2015 LittleInferno said:DOOM for the Nintendo Virtual Boy 0 Share this post Link to post
LittleInferno Posted July 8, 2015 Am I playing Silent Hill or a broken version of Insta-Doom? A.K.A Thought Provoking color palette from Colour Lovers. http://www.colourlovers.com/palette/694737/Thought_Provoking 0 Share this post Link to post
AJOgames Posted May 11, 2019 Has anybody tried a Commodore 64 palette? 0 Share this post Link to post