Zandor Posted June 11, 2015 So several people have complained about the textures not being properly aligned, I can assure you that I went through room by room and aligned every texture. Some of them I even did manually because the auto align feature wasn't working properly. That being said either I exported it wrong, or your configuration doesn't match mine. Also, someone made a comment earlier about changing my format to one that is compatible with more platforms. I would like to do this so that you can all have the same experience I do. As far as it being easy, I completely understand. You are all right, I can complete the level with 200% health and armor, and more ammo than you can shake a stick at. So I'm considering limiting those items for any difficulty over easy on a scale. I would also like to add more enemies on a scale. I don't, however want it to be ridiculous, but rather feel much closer to John Romero's style of the first episode from Doom 1. I still want the level to be reasonably easy and short. 0 Share this post Link to post
Whymes5 Posted June 11, 2015 The aligned textures I actually didnt really notice too many, the biggest contributor I think is just to just always unpeg lines when you move the floor of that sector which makes either a lower or upper texture visible. 0 Share this post Link to post
Zandor Posted June 12, 2015 Whymes5 said:The aligned textures I actually didnt really notice too many, the biggest contributor I think is just to just always unpeg lines when you move the floor of that sector which makes either a lower or upper texture visible. I'm not saying you are wrong, but I'm pretty sure I did that. I think that through transfer the wad may have been corrupted or what you are using might not match up with my setup, which I would imagine probably causes some issues. 0 Share this post Link to post
Whymes5 Posted June 12, 2015 I meant that thats usually the biggest reason for misaligned textures. I actually didn't notice really any as I said, although texturing was pretty bad in general, misaligned isnt a word Id use to describe it... You can't "export" a map wrong to mess up textures. The texture offsets are stored in the map data, it would take some big fuckup to mess those up. 0 Share this post Link to post
Zandor Posted June 12, 2015 Whymes5 said:I meant that thats usually the biggest reason for misaligned textures. I actually didn't notice really any as I said, although texturing was pretty bad in general, misaligned isnt a word Id use to describe it... You can't "export" a map wrong to mess up textures. The texture offsets are stored in the map data, it would take some big fuckup to mess those up. I think that I could design the textures to be more varied. But are you able to give me an image of what you are talking about so I can see? Perhaps I misunderstood you. 0 Share this post Link to post