Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
BillyBlaze

Somari's sounds and other nonsense

Recommended Posts

Greetings Doomworld.

I have to say, I love the idea of FreeDoom and I noticed you guys are almost always looking for resources to use for the project. I come to you with five (and one modified one for consistency sake) sound effects.

Test Wad Link (Contains all the sounds and other resources. Updates when I create more resources.) : https://drive.google.com/file/d/0B7KVa3rJCvDDWWxqakxHdXNOYjQ/view?usp=sharing

5 sounds were made with my own voice, and some various pitch, and speed edits with audacity. At least 2-3 voice clips were recorded and modified to merge into the 5 sound effects.

The Door opening sound uses the fireball explosion sound on the beginning of the sound mixed with the normal sound, and the closing sound uses a pitch modified hoof stomp sound for the closing part, as well as a fireball explosion again at the start to add some realism if the door were to suddenly open or close again before the first sound has finished. All merged in sound effects are Freedoom's sounds, not Vanilla's. I made sure of this.

Update: Added new "vile" sounds as a test in the latest post. - Happy Holidays!

Share this post


Link to post

Why convert to a lossy format when they need to be wavs anyway? The sounds are good, but the format just removes quality for no reason.

Share this post


Link to post

Update: Fixed and added more sounds.
Update 2: Updated Wad link to replace Door sound with requested version by raymoohawk.

Share this post


Link to post

Sure, I'll give it a shot, want the sound on par volume with the opening sound, or slightly faint in the background, just enough to hear it mix in?

Share this post


Link to post

Merry Christmas and or Happy Holidays to you all! I got a treat for you guys. Some new "Vile" sounds courtesy of myself. Wadded up and ready to go. Already downsampled and all for your convenience.

https://drive.google.com/file/d/0B7KVa3rJCvDDaG56ZVAxeTNZY3M/view?usp=sharing

http://puu.sh/m7FU7/d87f08cc07.ogg

And here's a preview for you for those that do not wish to download the wad, and or wish to listen to them right away in your browser.

Share this post


Link to post
SuperSomariDX said:

Merry Christmas and or Happy Holidays to you all! I got a treat for you guys. Some new "Vile" sounds courtesy of myself. Wadded up and ready to go. Already downsampled and all for your convenience.

https://drive.google.com/file/d/0B7KVa3rJCvDDaG56ZVAxeTNZY3M/view?usp=sharing

http://puu.sh/m7FU7/d87f08cc07.ogg

And here's a preview for you for those that do not wish to download the wad, and or wish to listen to them right away in your browser.


The vile sounds are good. Can you make a pull request for these? Use my guide.

Make sure that they're 8-bit wavs, not 16-bit.

Share this post


Link to post

Also, the mancubus sounds are good, can you submit those?

The door open and close sounds are a bit high pitched and can become annoying after a while, can you try and tone these down a bit?

Share this post


Link to post

The Mancubus sounds would have to be downsampled, and the doors downpitched and downsampled, but I'll see what I can do.

Updated and sent the pull request.

Share this post


Link to post
SuperSomariDX said:

The Mancubus sounds would have to be downsampled, and the doors downpitched and downsampled, but I'll see what I can do.

Updated and sent the pull request.


This still needs some work. The doors are still too high pitched. I think these need some reworking so that they're not as grating.

The mancubus death sound is missing, was this intentional?

When you resubmit these, can you please make separate commits for different assets? For example, Door sounds and slug sounds should be separate commits.

Share this post


Link to post

I'll work on the doors more. (Might have to redo them entirely.)

As for the death sound missing, it was just a slightly downpitched older slug death sound from 0.8. It wasn't really anything special.

And I'll note that down for the pull request for future reference, thank you.

Share this post


Link to post

BTW, if you're having trouble getting your fork resynced with the offical repo, do this:

open mobaxterm, go to your fork directory

Type "apt-get install git", which will install the command-line version of git.

type "git reset --hard freedoom/master", which will reset your local copy to the current version of the official repo.

type "git push --force origin/master", which will reset your fork on github to the current version of the official repo.

Share this post


Link to post

https://drive.google.com/file/d/0B7KVa3rJCvDDQUR0LWZxVERjMjA/view?usp=sharing

Something lying around my hard drive was a potential full main player voice-over replacement, and interestingly.. I forgot about the brand new door sounds I created.

https://drive.google.com/file/d/0B7KVa3rJCvDDRUNwOWVRR3V3TzA/view?usp=sharing


Luckily for your convenience, I uploaded a video on my google drive as well so you can preview both.

https://drive.google.com/file/d/0B7KVa3rJCvDDaEJMU0VxbXNpWXc/view?usp=sharing

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×