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Superluigieth1

The Evil Sacrifice - It's Back!

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The Evil Sacrifice


Yep, The Evil Sacrifice is back, and also, two thirds of it is done, so NO DELAYS! (I hope.) So, without further ado,

DOWNLOADS!

6-MAP Demo (Really Old; circa 2013) - download
Evil Sacrifice Earlier Beta (2014) - download
11-MAP Demo (Just New!) - download
MAP11 Patch (Just New and URGENT!) -
download; requires sacrifce.wad.

Screenshots will come in the following days, so stay tuned!

[b]Album, map01 is at the start.


NOTE: It is 14MB upon extraction, but there is NO viruses!

Chart for Maps:

Episode I - The Base
MAP01 - Power Control - 100% Complete!
MAP02 - Phobos Lab - 100% Complete!
MAP03 - Containment Area - 100% Complete!
MAP04 - Administration Centre - 100% Complete!
MAP05 - Stronghold - 100% Complete!
MAP06 - The Abandoned Mines - 100% Complete!
MAP07 - Central Processing - 100% Complete!
MAP08 - Dead Zone - 100% Complete!
Episode II - In Space
MAP09 - The Bay - 100% Complete!
MAP10 - CryoSleep - 100% Complete!
MAP11 - Command Control - 100% Complete!
Episode III - Gothic Hell
MAP12 - Marble Mansion - 50% Complete!
MAP13 - Deepest Reaches - 30% Complete!
MAP14 - Forgotten Quarry - 0% Complete!
MAP15 - SewerHell - 0% Complete!
Episode IV - Undiscribable Hell
MAP16 - Life's a Hellish Beach - 0% Complete!
MAP17 - Hell's Pyramid - 0% Complete!
MAP18 - Sign of Evil - 0% Complete!
MAP19 - Odyssey of Demons - 0% Complete!
MAP20 - Icon of Undiscribable Sins - 0% Complete!
Secret Episode
MAP31 - Egypt - 100% Complete!
MAP32 - Lonely - 0% Complete!

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┬┐screenshots?

edit,

Superluigieth1 said:

Screenshots will come in the following days, so stay tuned!

Oh Nevermind..

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Make some areas more open to run around in. The player should be able to strafe sometimes. The scenery can be kind of interesting but don't let it corner you into making 90 or 45 degree angles everywhere. You don't have to build boxy stairs either, you can round them out or add perforations.

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Sounds cool bro. I'd love to take a look at your stuff and tell you of my experiences. It'll be a few days, maybe a week, but I'll put it on my to do list.

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TheCupboard said:

Make some areas more open to run around in. The player should be able to strafe sometimes. The scenery can be kind of interesting but don't let it corner you into making 90 or 45 degree angles everywhere. You don't have to build boxy stairs either, you can round them out or add perforations.

Sure, I'll add that to the hell levels.

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I liked it, but the levels are too similar. Try experimenting with different level layouts, shapes, and especially monster placement. For example, try going up, and making rooms more vertical. I noticed there was very little of that in the levels.

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sudo459 said:

I liked it, but the levels are too similar. Try experimenting with different level layouts, shapes, and especially monster placement. For example, try going up, and making rooms more vertical. I noticed there was very little of that in the levels.

Yup.

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sudo459 said:

Looks interesting, are you going to post an update sometime soon?

Why not now?

MAP01 Before:


MAP01 After:


MAP02 Before:


MAP02 After:

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I can't tell too much from just an in editor screenshot, but it definitely looks interesting and more complex. Can't wait to play it when you are done.

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I see a major issue with those layout shots, they appear to be mainly boxes and hallways which should both be generally avoided (though you can get away with the occasional hallway).

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Superluigieth1 said:

Bumpy bump

Maybe you would point out what's new when you bump.

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