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Looking input on visuals

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I'm working on this bit and I have some trouble picking what textures to use. I like the green marble but due to nothing breaking it up it becomes really hard to make sense of the architecture. All other textures are just place holders (maybe not the wood ceiling and I want to swap the skulls for whiter and less uniform).

I intend to to have really low light levels (aka almost pitch black) and lit the place up with candles but I haven't figured how make the light flicker realistic/cool enough.



wad (no player start): http://www.mediafire.com/download/9d11k4cgd2j5cgx/gothtest.wad

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