kalinus Posted June 18, 2015 The camera isn't the issue at all. What I need is to have a mouse cursor on screen that the player actor will follow similar to monster paths. What I want is to hold down space or a mouse button to enable the pathwalking. I also need to tweak combat to work as well. 0 Share this post Link to post
scifista42 Posted June 18, 2015 It would be pain in the ass to implement, but theoretically, you can do this: -player body actor is just a doll, real player actor freely floats around -real player actor has a perfectly accurate hitscan weapon, with a crosshair that looks like a cursor -this hitscan weapon spawns a custom puff where you shoot it -the custom puff doesn't disappear, instead it calls ACS to alert the player body actor, and then acts as a path node that the body seeks for -controls might need to be rebinded and further optimizations be made to extend flexibility 0 Share this post Link to post