toecutter Posted June 18, 2015 Just a small "editing" question. I'd like to use the SSG in vanilla d3, yeah i can launch it with ROE but there's a couple misc bugs that bother me wheny ou run it that way. I've copied a few folders over from the roe pk4 that I figured would be all I needed but when I use the console to give it the game crashes. I suppose i can post the error later. I'm running this through ungibbable mod by the way not from the base folder. 0 Share this post Link to post
Tetzlaff Posted June 20, 2015 I have a SSG mod from someone else on my harddrive. I can post the folder structure here so that you can recreate it if you want. 0 Share this post Link to post
toecutter Posted June 20, 2015 Well, i basically just need to know what files to move over so I suppose that should help. this is just using the ROE content correct? 0 Share this post Link to post
Tetzlaff Posted June 20, 2015 toecutter said:this is just using the ROE content correct? Yes. Files included are: dds/models/weapons/doublebarrel/doublebarrel.dds dds/models/weapons/doublebarrel/doublebarrel_s.dds def/player.def def/weapon_shotgun_double.def guis/hud.gui guis/pda.gui guis/assets/hud/icons/doublebarrelw.tga guis/assets/hud/items/shotgun_ammo.tga materials/weapon_super_shotgun.mtr models/md5/characters/npcs/playermoves/dbreload.md5anim models/md5/weapons/doublebarrel_view/new/fire1.md5anim models/md5/weapons/doublebarrel_view/new/fire2.md5anim models/md5/weapons/doublebarrel_view/new/idle.md5anim models/md5/weapons/doublebarrel_view/new/lower.md5anim models/md5/weapons/doublebarrel_view/new/noammo.md5anim models/md5/weapons/doublebarrel_view/new/raise.md5anim models/md5/weapons/doublebarrel_view/new/reload.md5anim models/md5/weapons/doublebarrel_view/new/dbviewmesh.md5mesh models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim models/md5/weapons/shotgun_double_world/dbshotgun_reload.md5anim models/md5/weapons/shotgun_double_world/worlddbshotgun.md5mesh models/weapons/doublebarrel/doublebarrel_w.lwo models/weapons/doublebarrel/doublebarrel.tga models/weapons/doublebarrel/doublebarrel_bmp.tga models/weapons/doublebarrel/doublebarrel_local.tga models/weapons/doublebarrel/doublebarrel_s.tga script/doom_events.script script/doom_main.script script/weapon_shotgun_double.script sound/weapons/ssg/clack_01.wav sound/weapons/ssg/click_01.wav sound/weapons/ssg/fire_04.wav sound/weapons/ssg/insert_01.wav sound/weapons/ssg/insert_02.wav sound/weapons/ssg/insert_03.wav sound/weapon_super_shotgun.sndshd Hope this works! In the player.def and the hud.gui and maybe some other scripting files you probably need to look carefully what is needed for the SSG and what is RoE stuff you don't need in your mod file. 0 Share this post Link to post