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toecutter

Porting ROE SSG to vanilla doom 3?

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Just a small "editing" question. I'd like to use the SSG in vanilla d3, yeah i can launch it with ROE but there's a couple misc bugs that bother me wheny ou run it that way. I've copied a few folders over from the roe pk4 that I figured would be all I needed but when I use the console to give it the game crashes. I suppose i can post the error later. I'm running this through ungibbable mod by the way not from the base folder.

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I have a SSG mod from someone else on my harddrive. I can post the folder structure here so that you can recreate it if you want.

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Well, i basically just need to know what files to move over so I suppose that should help. this is just using the ROE content correct?

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toecutter said:

this is just using the ROE content correct?


Yes.

Files included are:

dds/models/weapons/doublebarrel/doublebarrel.dds
dds/models/weapons/doublebarrel/doublebarrel_s.dds

def/player.def
def/weapon_shotgun_double.def

guis/hud.gui
guis/pda.gui
guis/assets/hud/icons/doublebarrelw.tga
guis/assets/hud/items/shotgun_ammo.tga

materials/weapon_super_shotgun.mtr

models/md5/characters/npcs/playermoves/dbreload.md5anim

models/md5/weapons/doublebarrel_view/new/fire1.md5anim
models/md5/weapons/doublebarrel_view/new/fire2.md5anim
models/md5/weapons/doublebarrel_view/new/idle.md5anim
models/md5/weapons/doublebarrel_view/new/lower.md5anim
models/md5/weapons/doublebarrel_view/new/noammo.md5anim
models/md5/weapons/doublebarrel_view/new/raise.md5anim
models/md5/weapons/doublebarrel_view/new/reload.md5anim
models/md5/weapons/doublebarrel_view/new/dbviewmesh.md5mesh

models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim
models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim
models/md5/weapons/shotgun_double_world/dbshotgun_reload.md5anim
models/md5/weapons/shotgun_double_world/worlddbshotgun.md5mesh

models/weapons/doublebarrel/doublebarrel_w.lwo
models/weapons/doublebarrel/doublebarrel.tga
models/weapons/doublebarrel/doublebarrel_bmp.tga
models/weapons/doublebarrel/doublebarrel_local.tga
models/weapons/doublebarrel/doublebarrel_s.tga

script/doom_events.script
script/doom_main.script
script/weapon_shotgun_double.script

sound/weapons/ssg/clack_01.wav
sound/weapons/ssg/click_01.wav
sound/weapons/ssg/fire_04.wav
sound/weapons/ssg/insert_01.wav
sound/weapons/ssg/insert_02.wav
sound/weapons/ssg/insert_03.wav

sound/weapon_super_shotgun.sndshd


Hope this works! In the player.def and the hud.gui and maybe some other scripting files you probably need to look carefully what is needed for the SSG and what is RoE stuff you don't need in your mod file.

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