ssfsx17 Posted June 20, 2015 Kris "Gemini" Asick, of Ancient DOS Games fame, has done a video overview of the Doom Engine. Probably nothing new for source port developers and other hardcore developer fans, but still quite interesting for those who previously didn't know how it worked. 0 Share this post Link to post
david_a Posted June 22, 2015 Oh excellent, I'm currently writing a raycaster for fun to understand some of the old-school techniques and I was curious on the details of how Doom works. 0 Share this post Link to post
ETTiNGRiNDER Posted June 24, 2015 He claims that you can work around visplane issues by crunching disconnected sectors into a single sector reference, but that's wrong, isn't it? 0 Share this post Link to post
kristus Posted June 24, 2015 Yeah, Visplanes are done by subsectors afaik. Doesn't have anything to do with sectors in themselves. 0 Share this post Link to post
fraggle Posted June 24, 2015 ETTiNGRiNDER said:He claims that you can work around visplane issues by crunching disconnected sectors into a single sector reference, but that's wrong, isn't it? Completely wrong. 0 Share this post Link to post