Stealth Frag Posted June 24, 2015 Here's demo of thing I'm working on a couple of months - a high resolution (8x bigger then original one) Doomguy face for status bar. Demonstration pack contains 31 frames of Doomguy face (without STFL-STFR, they still in progress) and new status bar (face frame is not centered perfectly yet). There is high res font in that pack, but is not mine - for now is that included with Doomsday addons pack (can't find author of this so sorrry for no credit). This version works with Doomsday (just paste pk3 in tha addons folder and check them in Frontend Addons): https://www.dropbox.com/s/5oqiyqr1enudsb3/R_Hud_Stuff_demo.pk3?dl=0 2 Share this post Link to post
NaZa Posted June 24, 2015 Nice! As already mentioned, WAY TOO MUCH BLOOD between 39-20 and 19-1. Also, where's God Mode DoomGuy's face? Nonetheless, a really nice thing going on, hope you finish it (if you already didn't) 0 Share this post Link to post
AD_79 Posted June 24, 2015 Hmm, Doomguy doesn't look surprised enough in the ouch face frames, I suppose :P 1 Share this post Link to post
SavageCorona Posted June 24, 2015 Absolutely fantastic looking faces here. Are they 3D models or just insanely good drawings? If they're 3D then you have to teach me how to do that. just gonna drop my sig on here haven't done that in a while 0 Share this post Link to post
Reisal Posted June 24, 2015 Perhaps there's too much blood for the 1-19% face. 0 Share this post Link to post
SavageCorona Posted June 24, 2015 Can we stop constructively criticizing Joe and talk about this fantastic work before people start getting in trouble? I for one love the :O face, even if his eyebrows do look a little too quizzical, which made me not quite recognize that it was the :O face at first. I think the jump in blood amount between the "low" and "critical" health states is a little large too. 0 Share this post Link to post
xAn Posted June 24, 2015 Reminds me of Kane at Robocop 2 (as Kane gets a robo too...)... 0 Share this post Link to post
Obsidian Posted June 24, 2015 Heh, it'd be pretty awesome if you could do the gibbing Doomguy face: I believe it was introduced in PSX Doom. You can also see it in Threshold of Pain by Scalliano if you're interested. 0 Share this post Link to post
Da Werecat Posted June 24, 2015 Obsidian said:I believe it was introduced in PSX Doom. In Jaguar Doom. In fact, your animation is from the Jaguar Doom (the PSX one is slightly different and badly scaled, like all other HUD faces). 0 Share this post Link to post
Fuzzball Posted June 24, 2015 Something like that would probably take a bit more work to replicate, drawing gibs is a lot different to making "physical" bits that have to be moved about... I'm curious too about the godmode face O: 0 Share this post Link to post
SavageCorona Posted June 25, 2015 Does Doomsday even have the code for a gib face? The PC version just has his normal bloodied dead face. 0 Share this post Link to post
TheNerdTurtle2 Posted June 25, 2015 I'm sorry but it doesn't say anywhere in here that it is not compatible with GzDoom, unless I am mistaken (that happens more than I want to admit haha) 0 Share this post Link to post
SavageCorona Posted June 25, 2015 This is a Doomsday mod (it actually says that). I don't even know if GZDoom supports HD HUD mods with 3D models. 0 Share this post Link to post
TheNerdTurtle2 Posted June 25, 2015 @SavageCorona Thanks, I thought it was just compatible with Doomsday. I never got into Doomsday it just feels... odd 0 Share this post Link to post
SavageCorona Posted June 25, 2015 I know what you're feeling there. It sort of needs HD mods to justify the pretty effects but the 3D models look ugly and the textures don't look right. Plus the controls feel a little bit off. 0 Share this post Link to post
TheNerdTurtle2 Posted June 25, 2015 Yeah the controls are iffy, for some reason the mouse is just wrong. It's too smooth or something. 0 Share this post Link to post
Stealth Frag Posted June 27, 2015 Thanks for suggestions! In meantime I experiment with lighting and gamma. Sprites in demo are too dark IMO especially when I compare this with original hud face, so I test something like this: Tell me what you think. 0 Share this post Link to post
Xegethra Posted June 27, 2015 SavageCorona said:Can we stop constructively criticizing Joe and talk about this fantastic work before people start getting in trouble? I for one love the :O face, even if his eyebrows do look a little too quizzical, which made me not quite recognize that it was the :O face at first. I think the jump in blood amount between the "low" and "critical" health states is a little large too. I don't know why people are saying this, it is critical condition after all and he has taken a few beatings to the face. I think it's fine, it's no good showing critical status if he doesn't look critically injured. The low damage and medium damage could be separated a bit more but otherwise I think it's fine 0 Share this post Link to post
Soundblock Posted June 27, 2015 Really good work on a subject that's going to be really hard to satisfy the critics on. People are picky about those pixels. If I was to leverage any criticism at it, I'd say the power-up grin looks a little impish - perhaps see more of his upper teeth section at that stage? 0 Share this post Link to post
SavageCorona Posted June 27, 2015 Xegethra said:I don't know why people are saying this, it is critical condition after all and he has taken a few beatings to the face. I think it's fine, it's no good showing critical status if he doesn't look critically injured. The low damage and medium damage could be separated a bit more but otherwise I think it's fine I just say this because the "low" face has fairly little blood and then suddenly he's just covered in blood out of nowhere. 0 Share this post Link to post
Xegethra Posted June 27, 2015 I think it kinda works, like he got hit really hard and the blood just flushed out. 0 Share this post Link to post
Deleted_Account Posted June 28, 2015 Outstanding work Reinhard, it's very impressive. 0 Share this post Link to post
Stealth Frag Posted June 28, 2015 Thanks for all suggestions! As you can see I reduce gamma a little and change few thing here and there. Here is first full version (working with Doomsday, if ZDoom based ports support hires hud I make one compatible with that port too): https://www.dropbox.com/s/59ccmd7h4nb2kxx/R_Hud_Stuff_v1.pk3?dl=0 0 Share this post Link to post
Xegethra Posted June 28, 2015 Now critical doesn't much look like critical...I think if you move down the damage levels by one, and then put the old critical back in, the progression might look more appropriate. Still great work though. 0 Share this post Link to post
Stealth Frag Posted June 29, 2015 Milten form dengine.net forum create ZDoom version. Not everything is perfectly scaling yet but its work: Reinchard High resolution HUD for ZDoom Reinchard High resolution HUD for Doomsday Engine I saw today that whole affair with Joe-Ilya (he was loosered or banned because he told that one of my previous version of Doomguys teeth looking retarded), but to be honest - he has right, so I decide to fix that. Of course he could be more gentle so thanks to every one for support. Feel free to add constructive criticism. I am aware that not all frames looks like original, but is very difficult to animate face that way - original art is draw by hand, so on every stage that face looks little different. 0 Share this post Link to post
rampancy Posted June 29, 2015 does anyone else think the old flat shaded square where the head is positioned on the status bar may need some sort of subtle detail now that everything is hd? it looks funny thanks to the increase in detail everywhere else... just a thought anyway. looks awesome though bro. i wish i could make my efforts look so good lol. 0 Share this post Link to post