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Noiser

Explaining why the COLORS SUCKS

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Hello people! First of all, sorry for my broken english... i'm not native.

I frequent the doomworld foruns a looong time ago (without a account) and I read actively a lot of comments and rants about Doom 4. A lot of people talked about gameplay machanics, graphics and the gore, but I don't see much people talk about the ambient colors itself.

For me, this is the biggest dissapointment of all. I simply hate how the Hell looks and how modern games tend to ignore colors like RED (a trademark of hell in Doom... even in Doom 3). Everything is SO blurry and monochromatic... exaggeratedly monochromatic.

But calmdown, i'm NOT saying the game needs to be cartoonish like the originals. I'm not expecting a "carbon copy" and I don't mind see original, interesting content. The problem here is more DEEP, i'm talking about a disgusting trend in media industry in general: They apply TEAL and ORANGE in EVERYTHING (yellow and cyan represents the same family).

I looked carefully ALL the videos searching more colors and nothing. EVERYTHING is teal\cyan and orange\yellow, except for green in some nukages (for obvious reasons) and ONE ROOM that have two blue glasses cylinders. Not even the miniatures screens in the background of the Snapmap logo show something different.

If you don't know why this is killing the artistic variety on the cultural media, I suggest to read this:

http://theabyssgazes.blogspot.com.br/2010/03/teal-and-orange-hollywood-please-stop.html

They think that limiting the color spectre in a clichê way will give a more "refined", professional looking. This is bullshit, a cheap way tho indulce the viewers, using a subconscient trick. It's manipulative and gross.

I think it's possible make opressive and even scary environments using a more interesting color palette. Maybe a pro staff that know more about color theory, design and art direction can make it. Maybe there will be more to see in the future.

Well... sorry for my rant anyway. :-(

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Piper Maru said:

I don't know, I like it a lot.


That's the room I said, with two cylinders. I'm not convinced. Of all the scenes... it's the only time I saw some little color that represent the room itself.

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Piper Maru said:

I still like the colors in the new Doom.


I know, I saw you posting sometimes here

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Well, I'm talking more about that trend itself... in that way I don't saw too much. But yeah, some people talked about colors anyway.
I expressed myself badly.

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We haven't seen all the levels and every single thing shown off so far, even as a tiny thumbnail, could literally be from the exact same set of levels.
Based on the small plot detail, it sounds like you will be outside the UAC base for a certain amount of time, maybe even outside on the surface of the planet at some point.
Plus for all we know there could be a whole sci fi carnival section with all these bright lights and colors and such. We won't know until the game comes out.
Even Doom 3 had a small amount of color variety across some of the levels, even though it was miniscule.

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True story: recently when playing with colors on photo I excluded most everything, besides cyan and orange and thought to myself: «Now my photo looks ultra kewl and prophessional». How wrong I was... :D

Thanks for the link, it's quite interesting, though i only glanced over it for now.

IMHO, game designers should obviously follow different set of color rules that applies to cinema and photography. I think it'd be a mistake to make game cinematic, of course, it'd look neat in adverteisements and on TV screen, but I doubt it won't harm the gameplay.

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DooM_RO said:

These were made by Mithran Denizen


rofl

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I said it in a different thread, but it really does seem like the colors and lighting are basically entirely environment-based. Yeah, the refinery/mill and Hell both looking really dreary with their colors is a bad choice for an E3 demonstration, but hell, look at the control room where the player has to get the severed hand. It seems like pretty much everything is determined by location for colors, with most enemies and weapons being fairly muted to be influenced more by their surroundings.

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RikohZX said:

I said it in a different thread, but it really does seem like the colors and lighting are basically entirely environment-based. Yeah, the refinery/mill and Hell both looking really dreary with their colors is a bad choice for an E3 demonstration, but hell, look at the control room where the player has to get the severed hand. It seems like pretty much everything is determined by location for colors, with most enemies and weapons being fairly muted to be influenced more by their surroundings.


This.

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DooM_RO said:

These were made by Mithran Denizen


This has nothing to do with what I said. Doom II is very brown (Doom I is my favorite), but don't even compare to what I saw in Doom 4 (and modern media in general).

And just to point out: In the same MAP01 you have a tekgren corridor, a blue carpet room, blue water, grass... but hell, I'm not even suggesting that has to be that way. I said what I think about the originals.

RikohZX said:

I said it in a different thread, but it really does seem like the colors and lighting are basically entirely environment-based. Yeah, the refinery/mill and Hell both looking really dreary with their colors is a bad choice for an E3 demonstration, but hell, look at the control room where the player has to get the severed hand. It seems like pretty much everything is determined by location for colors, with most enemies and weapons being fairly muted to be influenced more by their surroundings.


Basically from the main area to the control room, its a diference from orange to cyan. That's not the point. You can limitate the environment without being completely bland or cliche.

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Noiser said:

And just to point out: In the same MAP01 you have a tekgren corridor, a blue carpet room, blue water, grass... but hell, I'm not even suggesting that has to be that way. I said what I think about the originals.



Which is basically what I'm saying too. DON'T JUDGE THE WHOLE GAME BASED ON A FEW SCREENSHOTS AND A COUPLE OF AREAS!

Those altered Doom 2 screenshots just show how silly this whole debacle is.

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DooM_RO said:


Doom 2 is so brown and ugly its like a monkey cage after elephants have been in it. Its still a step up from all of the grey of episode 1.

The logic of ugly colors isn't realism, its to make the enemies stand out.

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DooM_RO said:

Which is basically what I'm saying too. DON'T JUDGE THE WHOLE GAME BASED ON A FEW SCREENSHOTS AND A COUPLE OF AREAS!

Those altered Doom 2 screenshots just show how silly this whole debacle is.

Noiser said:

Maybe there will be more to see in the future.


I'm cheering for that, for have something more. But i'm not very optimistic... from all the scenes, why they don't showed something in the reveal? (even the smaller ones in the snapmap logo). But of course, I only observed what I've seen so far.

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Brown has always been important to me being named after Earth and all...

For the laughs I looked up brown color personality and found this:

http://www.empower-yourself-with-color-psychology.com/personality-color-brown.html

If Your Favorite Color is Brown


You are honest, down-to-earth and wholesome, salt of the earth people with both feet planted firmly on the ground.
You are steady and reliable and quietly confident.
You are friendly and approachable, genuine and sincere.
With a personality color brown you have a keen sense of duty and responsibility - you take your obligations very seriously.

You are a home body - family and family life is extremely important to you.
You like physical comfort, simplicity and quality.
You are a loyal and trustworthy friend, supportive and dependable.
You are sensitive to the needs of others and sensitive to criticism by others.
If you are a personality color brown, you are sensual, warm and supportive.
Others are comfortable in your presence and find it easy to open up to and confide in you.
You are hard-working, industrious and reliable.
You take life seriously but have a subtle dry sense of humor.
You like a structured life with everything in its place, although you are not a perfectionist by any means.
You are materialistic, appreciating quality in everything - a comfortable home, the best food and drink and loyal companionship.
You may suppress your emotions at times, retreating from the outside world.
You tend not to be carefree and spontaneous. You prefer to know exactly what is going on before you commit - no surprise parties for you!
You feel uncomfortable about losing control but will work hard to change a situation that seems unjust or unfair.
You have a strong need for security and a sense of belonging, which is why your family is so important to you.
You often see life as a struggle believing that life wasn't meant to be easy.
You can be quite contemplative, working out problems and becoming quite absorbed until you find a solution.
Others are drawn to you when they need comfort and support - you have a warm and encouraging manner that gives reassurance to others.
You do everything in moderation and with restraint - no over-indulging for you.
You tend to be quite frugal - you don't like to waste money or time on unnecessary frivolities or extravagances, but when you do spend, it is on quality.
You prefer to stay in your own safe little world - you don't like your little world to be upset by anything.

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DooM_RO said:

These were made by Mithran Denizen


Hey, look! I can make some goofy recoloring too! 8D



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Doom 2 used lots of brown colors... but that monocrome color doesnt blend with the enemies, making them almost indistinguishable from each type as Doom 4 showed on the video.

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All the whining about colour schemes reminds me to the pre-release time of Diablo III a few years ago...

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I suspect that when we get the chance to examine the game as a whole, we'll see a wider range of hues.

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GoatLord said:

I suspect that when we get the chance to examine the game as a whole, we'll see a wider range of hues.

And then people will complain that the hues aren't varied enough. Because gamers will never be happy or satisfied with anything. Everything will be in order, nothing has changed, nothing of value was lost.

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kelliegator said:

And then people will complain that the hues aren't varied enough.


Or they will complain that it's all too colorful and not bleak enough.

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kelliegator said:

And then people will complain that the hues aren't varied enough. Because gamers will never be happy or satisfied with anything. Everything will be in order, nothing has changed, nothing of value was lost.


And because of that, no one can make negative criticism? Talk for yourself, I have been pretty solid on my arguments.

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Noiser said:

And because of that, no one can make negative criticism? Talk for yourself, I have been pretty solid on my arguments.


Actually, all you seem to be doing is parroting what other internet users have. Namely that retouched screenshot. You can't judge the whole game based on a couple of screenshots just as you can't judge the whole of Doom 2 based on that screenshot Mithran Denizen posted. That was the point of them.

I keep getting this sneaking suspicion that some folks were ready to hate the game no matter what, simply because Id have made a few mistepps during the last decade. So if the game was as colorful as some wanted they would have said it looked like a cartoon and made other genius fixes. Gamers just want to have a reason to be "outraged" and they will find one if they want.

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DooM_RO said:

Actually, all you seem to be doing is parroting what other internet users have. Namely that retouched screenshot. You can't judge the whole game based on a couple of screenshots just as you can't judge the whole of Doom 2 based on that screenshot Mithran Denizen posted. That was the point of them.

I keep getting this sneaking suspicion that some folks were ready to hate the game no matter what, simply because Id have made a few mistepps during the last decade. So if the game was as colorful as some wanted they would have said it looked like a cartoon and made other genius fixes. Gamers just want to have a reason to be "outraged" and they will find one if they want.


I don't said anything that proves that "I will hate everything id do".

And if you have the suspicion that some folks were ready to hate the game no matter what, I have a suspicion too, that some folks were ready to praise the game no matter what. So, you have a neutral, futile case here.

I'm not judging the "entire game", i'm judging what I see (and what they would like to show me). Seems pretty logic right? I'm talking why the colors sucks NOW, not what they can do hypothetically in the future. Yes, they can do better, and if they do, I will be happy. But i'm not optimistic, sorry.

DooM_RO said:

Gamers just want to have a reason to be "outraged" and they will find one if they want.


ad hominem at the best...

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So... if someone makes some criticism, even a little one or something that he finds important (using at least some argumentative base), its because he is "a gamer" who whine about everything and deserves to be mocked. Riiiight!

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