Gaia74 Posted October 23, 2018 34 minutes ago, DynamiteKaitorn said: Just curious, how do you people draw the diagonal frames for your sprites without making them look too ugly? What do you mean? xD 0 Share this post Link to post
DynamiteKaitorn Posted October 23, 2018 Frame 1 is forward, frame 3 is left, frame 5 is behind, frame 7 is right. I'm on about frames 2, 4, 6 and 8. 0 Share this post Link to post
Gaia74 Posted October 23, 2018 (edited) 41 minutes ago, DynamiteKaitorn said: Frame 1 is forward, frame 3 is left, frame 5 is behind, frame 7 is right. I'm on about frames 2, 4, 6 and 8. ah now I understand xD, I really do not know how, I not do sprites, rarely, but for fun Edited October 23, 2018 by Gaia74 0 Share this post Link to post
Marlamir Posted October 24, 2018 @Gaia74 @CWolf I'm currently in contact with teder so if anything i will contact you :) 1 Share this post Link to post
GamingMarine Posted October 24, 2018 WIP Original character design by RobotJoe. 2 Share this post Link to post
RonLivingston Posted October 25, 2018 My recolored version of the freedoom guy, now as the fighter in hexen, I would've did good with the frozen sprite back then as well as the firing animation 2 Share this post Link to post
Swalzi Posted October 30, 2018 I just partially finished recoloring a monster sprite set by Eriance, Death Incarnate. I need to refine the sprites a bit though. This recolor brightens the armor and reveals its flesh. All chase, melee, pain, and death frames are done. I don't have current plans on coloring the projectile firing stance or Xdeath animations. I chose this sprite because of its physical heft. It looks like it can run into a crowd and start punching things to death. A mid-tier dedicated melee monster. 14 Share this post Link to post
Tango Posted October 30, 2018 that looks excellent @Swalzi. would you mind sharing what your recoloring process was like? 0 Share this post Link to post
kb1 Posted October 30, 2018 Looks awesome! We need more tough melee monsters. This one's quite scary looking! 3 Share this post Link to post
Taw Tu'lki Posted October 30, 2018 (edited) I'm just experimented with colors of sprites. Alternate sprites for keys Edited October 30, 2018 by BJ34 6 Share this post Link to post
Marlamir Posted October 30, 2018 Very nice keys sprites, can i use them please? 0 Share this post Link to post
Swalzi Posted October 30, 2018 Thanks for the compliments! On 10/29/2018 at 6:33 PM, Tango said: would you mind sharing what your recoloring process was like? Sure! I use a commercial sprite editing software called Aseprite for recoloring Eriance's monster (INCA) sprite. I've included pictures of my process. I'm still a beginner using this program. My biggest issue at the start was the slow process but it eventually became a fast task. Spoiler I raised the color value of INCA because it was hard for me to see where its limbs meet the armor. It's doable with its default color value but trying to pinpoint where these limbs connect was difficult for me. Raising the color value eased my eyes and made the limb connections more noticeable.(Left column = default skin. right column = brown skin.) Second step is to figure out what shades of colors to use, sampling the colors with the INCA's chase frameA1D1 skull. My primary color choice for the skin was brown. I got the colors I wanted on the first try. I was also zooming the graphic in-and-out to see what it looks like from certain distances. While choosing colors, I kept note of specific indexed colors, default and new, and the value change. Recoloring the limbs evolved over time. It was pretty primitive taking me 20-35 minutes per sprite and eye soar. I'll share the most effective method for me which takes me 5-10 minutes per sprite and no eye soar! (Lasso icon is there to show what it looks like in the side bar.) The lasso tool. The amazing thing about this tool is the user can also queue more lassos by holding control and lassoing another limb! I can now recolor with my cheat sheet using the indexes I've typed up. I use the Replace Color command (Shift + R) to replaces the selected colors within the lassos. Bam! Now I have enough time play some Doom! Fixing up the sprite is probably needed but this is an example of the most effective method for me. INCA's right leg could be covered a bit more to see what it looks like. 11 Share this post Link to post
Tango Posted October 31, 2018 @Swalzi this is really excellent, thanks so much for providing so much detail and for even including pictures! I have been using aseprite just a little bit but nothing extensive, but I'll be giving something like this a go. when you do the color replacement though, does it make you replace each color one at a time? is there no way to provide a batch of translations all at once? 2 Share this post Link to post
elend Posted October 31, 2018 Yes, very interesting and helpful tutorial actually. It's always interesting to see how other people tackle things and work on their stuff. 2 Share this post Link to post
Swalzi Posted October 31, 2018 (edited) @Tango Edited October 31, 2018 by Swalzi : I replaced the colors one at a time. I'm not sure if batch translation scripts can be used, it be super cool if it's possible. 1 Share this post Link to post
FractalBeast Posted November 5, 2018 I don't really have sprites to show yet (beyond some extremely simplistic experiments), but I would like some advice from knowledgable spriters and resource rippers in regards to weapon hands. My plan is to go from our beloved Doomguy to something more biomechanical... I obviously want to keep using Doomguy arms for the simple fact that most weapon sprites use Doomguy hands. I also don't want to spend ages to repaint a million hairy arms - and I can't really just digitize my own arms because unfortunately I don't have grey-green biomechanical carapace armour on my arms. Has anyone ever made a large set of non-hairy Doomguy arms? Because that means I can just recolour them, fuse the arms and fingerless gloves, draw some lines on them to show the carapace edges, put on some spikes and claws, and call it a day. 0 Share this post Link to post
Taw Tu'lki Posted November 8, 2018 22 minutes ago, Сhaingunner said: Pretty statue. 0 Share this post Link to post
Soundblock Posted November 12, 2018 On 10/23/2018 at 9:09 PM, DynamiteKaitorn said: Just curious, how do you people draw the diagonal frames for your sprites without making them look too ugly? I find it's better to draw more data from your straight-on and backwards-facing sprites when making diagonals. The straight-from-the-side sprites are more a beast of their own, but both have to be taken into consideration. I often start with copy pasting sections from the straight-aheads and copy some key parts, like the head and then removing portions of the left/right side of the face, shuffling pixels until I get a good diagonal look. 2 Share this post Link to post
Soundblock Posted November 12, 2018 On 3/11/2018 at 8:18 PM, 00_Zombie_00 said: Wip : is not finished yet, use it however you want Great, looks like what might be to a Cyberdemon what a Hellknight is to a Baron. 0 Share this post Link to post
BLλZING_DUST Posted November 13, 2018 Been working on the D4 Shotgun. I know the GIF looks kind of slow but I wanna show off how smooth the sprites are if used properly. 3 Share this post Link to post
Thedoctor989 Posted November 13, 2018 Doom Guy gets outdone by Freddy mercury! and who said QUEEN was dead? (all sets are done btw) Freddy.zip 4 Share this post Link to post
Dude27th Posted November 16, 2018 (edited) A gasmask wip , based on the visor from Jurassic Park (Snes, 1993) 1 Share this post Link to post
Dude27th Posted November 16, 2018 On 10/24/2018 at 8:58 AM, Matthias said: This is my sprites Refreshing ! 2 Share this post Link to post
Rene Mori Posted November 16, 2018 Depending on my time and mood, I will, perhaps, finish this fella, though that means I gotta create +30~ extra frames, which isn't exactly walk in the park. 13 Share this post Link to post
elend Posted November 16, 2018 But he looks great! Would be nice, if you'd finish. 1 Share this post Link to post