YukiHerz Posted April 4, 2019 Just needs some clean up and last poses (pain, custom death, missile). 19 Share this post Link to post
RonLivingston Posted April 4, 2019 I'am looking to find someone who dose custom ice death sprite edits 1 Share this post Link to post
YukiHerz Posted April 6, 2019 Just gotta clean up the stray pixels in 55 more frames, then get someone to do blood effects on the death frames. 4 Share this post Link to post
Ganbare-Lucifer Posted April 7, 2019 Some sprites done by boredom Yes, Sig and Dean Ambrose 1 Share this post Link to post
RonLivingston Posted April 8, 2019 (edited) Freedoom guy face looks like his hair is wet I do got the frozen freedom guy sprite developed 3 Share this post Link to post
YukiHerz Posted April 9, 2019 Decided to update the thing. Paletted: Palette: Feel free to use. 6 Share this post Link to post
XLightningStormL Posted April 9, 2019 Freshly baked from scratch Blueprint/Layout map, cuz more System Shock-esque Story items, because why not? Also a WORK-IN-PROGRESS (because I'm too lazy) edit of OSJclashford's Former Maintenance guys. basically one in an orange jump suit wielding a hammer 5 Share this post Link to post
Rince-wind Posted April 9, 2019 Newbie alert, here's my first sprite. (Are they supposed to be this small?) 0 Share this post Link to post
kb1 Posted April 18, 2019 On 4/9/2019 at 9:00 AM, Rince-wind said: Newbie alert, here's my first sprite. (Are they supposed to be this small?) Yes, here's Doom's opening screen, unscaled: Many people scale up their sprite submissions, to demonstrate them at reasonable sizes. Something like 3x or 4x is a good place to start. Nice sprite, by the way! 0 Share this post Link to post
Rince-wind Posted April 18, 2019 IT's part of a WIP collection of Plutonia (and Final Doomer) themed sprites. Here's a few more of them: 3 Share this post Link to post
RonLivingston Posted April 18, 2019 My favorite firing animation gets a good look 3 Share this post Link to post
GamingMarine Posted April 25, 2019 (edited) My attempt at ripping a sprite from a Revolution X screenshot. EDIT: Here's another Revolution X screenshot rip I just did that's kinda connected to the one above (The skull bomb itself is from the arcade original; The red skull is from the PlayStation port). Edited April 26, 2019 by GamingMarine 6 Share this post Link to post
ThrashFanbert94 Posted April 26, 2019 wip of nightmare imp from doom64 now in classic doom 10 Share this post Link to post
Maître Jambon Posted May 3, 2019 (edited) Here is a bunch of fully animated weapons and ennemies sprites + some textures + whatever i've made for a cancelled project. Preview: File: https://uptobox.com/1xpcmfviya48 or Wolfengrad.7z 7 Share this post Link to post
Urthar Posted May 10, 2019 (edited) After a quick animation test of the front rotation, I realised I would need to redraw the base animation to make the flames follow the flow of the movement. It also allowed me to match the style closer to the Hell Knight. The first frame also serves as the final frame. 37 Share this post Link to post
elend Posted May 10, 2019 That is some god damn gorgeous work you've done there. 2 Share this post Link to post
nrofl Posted May 10, 2019 (edited) Ok I'd be lying if I said more was coming. The only good ones are the machine gun and the ssg. Edited May 10, 2019 by Rhebiz 10 Share this post Link to post
nrofl Posted May 10, 2019 Oh yeah and this: Pretty bad but I made it in 10 minutes :) 2 Share this post Link to post
Gifty Posted May 16, 2019 On 4/8/2019 at 6:08 PM, YukiHerz said: Decided to update the thing. Paletted: Palette: Feel free to use. Hi! Could you reupload this weapon sprite? Some of the images are expired. 1 Share this post Link to post
wallabra Posted May 16, 2019 Yeah, it (flamethrower?) looks really cool! :D 0 Share this post Link to post
nrofl Posted May 19, 2019 Made this nailgun thing in 15 or so minutes: Individual frames: 4 Share this post Link to post
Rince-wind Posted May 20, 2019 My very first player sprite concept, so it's a bit raw in some parts. Tell my what you think of it! 3 Share this post Link to post
nrofl Posted May 20, 2019 Not bad. I think a little shading around the pants could turn this spritesheet into a good one. Keep it up! 0 Share this post Link to post
Rince-wind Posted May 20, 2019 16 minutes ago, Rhebiz said: Not bad. I think a little shading around the pants could turn this spritesheet into a good one. Keep it up! Thanks for the advice, glad you like it. 1 Share this post Link to post
kb1 Posted May 21, 2019 12 hours ago, Rince-wind said: My very first player sprite concept, so it's a bit raw in some parts. Tell my what you think of it! Orange might be tough to use in dark rooms. The orange will switch to brown pretty quickly, due to the limited number of oranges in the colormap. But, it might be ok. Maybe you might want to experiment with a simple sprite shape (like a rectangle), before spending too much time drawing all the frames, only to have to recolor everything down the road. I hope it works out well - it's a cool enemy! 1 Share this post Link to post