RDETalus Posted June 14, 2021 (edited) I made these 4-frame animation torches out of Strife graphics and the wall torches on Realm 667. There are two varieties, the first one has higher contrast handle that is suitable for Strife, the second one is more muted and good for Doom. However, both have the exact same flame graphics. Strife: Doom: EDIT: Also, floor torches to match the wall torches Edited June 15, 2021 by RDETalus 26 Share this post Link to post
MattFright Posted June 15, 2021 On 6/14/2021 at 8:22 AM, RDETalus said: I made these 4-frame animation torches out of Strife graphics and the wall torches on Realm 667. There are two varieties, the first one has higher contrast handle that is suitable for Strife, the second one is more muted and good for Doom. However, both have the exact same flame graphics. Strife: Doom: EDIT: Also, floor torches to match the wall torches This is one of the best, most useful things i've seen in this thread so far, definitely going to be using this in the future! 1 Share this post Link to post
Biz! Posted June 15, 2021 Custom Doomguy standing sprite, hoping to expand it into a whole wad. 7 Share this post Link to post
SuperPIter_DoomWorldthe2nd Posted June 16, 2021 Uuh credits are kinda messy so i don't know who i should credit for these things i made so... (Credits: iD Software, 3D Realms, Slade.EXE, some dude on doomnukem's shack of stuff n' shit on Zdoom Forums for the pistol) 10 Share this post Link to post
mankubus Posted June 17, 2021 On 6/13/2021 at 7:49 PM, kirbyguy11 said: Anyway... This is a custom chaingun I made using a Ghostbusters toy for the 2016 version. I'm using these sprites for my upcoming megawad. I used remove.bg just like how I did with my chunk of flesh on a spike, from a while back. Actually 15 hours ago. I made tinier versions of the main part of the gun itself and then copied them to make them look like separate barrels. What software do you use? 0 Share this post Link to post
kirbyguy11 Posted June 17, 2021 remove.bg: Removal of background paint.net: Main editing program 0 Share this post Link to post
TommyGalano5 Posted June 18, 2021 (edited) Forgot to post this a while ago More Hehehe HECU! Shotgunner for now 16 Share this post Link to post
Wad overdose Posted June 19, 2021 (edited) this is a doom 4's possessed soldier with a riffle and will also be with a shotgun, I will make it melee and a soldier with a shotgun not only melee but also jump attacks are shown in the screenshots from the level destructive city!. Edited June 19, 2021 by Wad overdose 3 Share this post Link to post
Wad overdose Posted June 19, 2021 (edited) doom 4 possessed soldier with shotgun Edited June 19, 2021 by Wad overdose 2 Share this post Link to post
Wad overdose Posted June 22, 2021 and stone imp progress more accurate doom eternal imp mouth colour 3 Share this post Link to post
Wad overdose Posted June 22, 2021 (edited) doom 4 possessed soldiers melee attack credits:id softwre,Mryayayify Edited June 22, 2021 by Wad overdose 1 Share this post Link to post
TommyGalano5 Posted June 25, 2021 New DOOM is Temporary, OG DOOM is Eternal 5 Share this post Link to post
Wad overdose Posted June 25, 2021 Doom slayer's skins topic now available l 2 Share this post Link to post
Krull Posted June 26, 2021 (edited) . Edited September 2, 2023 by Krull 0 Share this post Link to post
Chainie Posted June 26, 2021 (edited) Edit of a tree from Hexen Slightly different version(combined with shading of hexen N64 tree) Edited June 27, 2021 by Chainie 24 Share this post Link to post
GJC Posted June 29, 2021 A Pedestrian Crossing Button: The back is ropey as you don't see that on a post. 11 Share this post Link to post
Biz! Posted June 30, 2021 (edited) Doomguy spritesheet thing I guess ( in progress ) 0 Share this post Link to post
CherubCorps Posted June 30, 2021 Still frames of a rainbow blade attack. Still a WIP and unfinished in parts 4 Share this post Link to post
INfront95 Posted July 1, 2021 22 hours ago, RomDump said: Still frames of a rainbow blade attack. Still a WIP and unfinished in parts Good sprites but i can't not look at sneaky skelly boyz in background) 1 Share this post Link to post
CherubCorps Posted July 2, 2021 1 hour ago, INfront95 said: Good sprites but i can't not look at sneaky skelly boyz in background) When I sprite, I always keep a reference of the enemy that is being replaced as a height reference. It's important as the sprite needs to be the same size or smaller to work in doom maps and to avoid clipping into the ceiling. 0 Share this post Link to post
1Destro3456 Posted July 2, 2021 2 minutes ago, RomDump said: When I sprite, I always keep a reference of the enemy that is being replaced as a height reference. It's important as the sprite needs to be the same size or smaller to work in doom maps and to avoid clipping into the ceiling. Remember that the Revenant's sprite is not as big as the hitbox, the Revenant already clips through ceilings 1 Share this post Link to post
CherubCorps Posted July 2, 2021 It's finished. Easily the hardest animation I've ever done. 3 Share this post Link to post
Shibainumaster Posted July 2, 2021 Alpah doom 2 SSG sprites (there was no 2nd pump sprite, so i made it) 6 Share this post Link to post
GJC Posted July 3, 2021 (edited) A Castor Wheel: Edited July 22, 2021 by GJC 9 Share this post Link to post
EffinghamHuffnagel Posted July 3, 2021 On 7/2/2021 at 9:54 AM, Shibainumaster said: Alpah doom 2 SSG sprites (there was no 2nd pump sprite, so i made it) Works, I suppose. But it's an SSG. You don't pump an SSG. 0 Share this post Link to post